⧅ffmpeg 全てのエンコード(ファイル生成)・デコード(ファイル読み込み)可能なファイル形式 新しいページはコチラ
提供: yonewiki
(ページの作成:「== '''概要''' == もの凄い数のファイル形式が生成できたり、読み取りできたりするffmpeg。どうなってんの?そんなに全てのフ...」) |
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− | + | E_D_Type#Comments | |
− | + | _〇_3dostr# | |
− | + | _〇_4xm#4X Technologies format, used in some games. | |
− | + | _〇_8088flex TMV# | |
− | + | _〇_AAX#Audible Enhanced Audio format, used in audiobooks. | |
− | + | _〇_AA#Audible Format 2, 3, and 4, used in audiobooks. | |
− | + | _〇_ACT Voice#contains G.729 audio | |
− | + | 〇_〇_Adobe Filmstrip# | |
− | + | 〇_〇_Audio IFF (AIFF)# | |
− | + | _〇_American Laser Games MM#Multimedia format used in games like Mad Dog McCree. | |
− | + | 〇_〇_3GPP AMR# | |
− | + | _〇_Amazing Studio Packed Animation File#Multimedia format used in game Heart Of Darkness. | |
− | + | _〇_Apple HTTP Live Streaming# | |
− | + | _〇_Artworx Data Format# | |
− | + | _〇_Interplay ACM#Audio only format used in some Interplay games. | |
− | + | _〇_ADP#Audio format used on the Nintendo Gamecube. | |
− | + | _〇_AFC#Audio format used on the Nintendo Gamecube. | |
− | + | _〇_ADS/SS2#Audio format used on the PS2. | |
− | + | 〇_〇_APNG# | |
− | + | 〇_〇_ASF# | |
− | + | 〇_〇_AST#Audio format used on the Nintendo Wii. | |
− | + | 〇_〇_AVI# | |
− | + | _〇_AviSynth# | |
− | + | _〇_AVR#Audio format used on Mac. | |
− | + | _〇_AVS#Multimedia format used by the Creature Shock game. | |
− | + | _〇_Beam Software SIFF#Audio and video format used in some games by Beam Software. | |
− | + | _〇_Bethesda Softworks VID#Used in some games from Bethesda Softworks. | |
− | + | _〇_Binary text# | |
− | + | _〇_Bink#Multimedia format used by many games. | |
− | + | _〇_Bitmap Brothers JV#Used in Z and Z95 games. | |
− | + | _〇_Brute Force & Ignorance#Used in the game Flash Traffic: City of Angels. | |
− | + | _〇_BFSTM#Audio format used on the Nintendo WiiU (based on BRSTM). | |
− | + | _〇_BRSTM#Audio format used on the Nintendo Wii. | |
− | + | 〇_〇_BWF# | |
− | + | 〇_〇_codec2 (raw)#Must be given -mode format option to decode correctly. | |
− | + | 〇_〇_codec2 (.c2 files)#Contains header with version and mode info, simplifying playback. | |
− | + | 〇_〇_CRI ADX#Audio-only format used in console video games. | |
− | + | _〇_CRI AIX# | |
− | + | _〇_CRI HCA#Audio-only format used in console video games. | |
− | + | _〇_Discworld II BMV# | |
− | + | _〇_Interplay C93#Used in the game Cyberia from Interplay. | |
− | + | _〇_Delphine Software International CIN#Multimedia format used by Delphine Software games. | |
− | + | _〇_Digital Speech Standard (DSS)# | |
− | + | _〇_CD+G#Video format used by CD+G karaoke disks | |
− | + | _〇_Phantom Cine# | |
− | + | _〇_Commodore CDXL#Amiga CD video format | |
− | + | 〇_〇_Core Audio Format#Apple Core Audio Format | |
− | + | 〇_ _CRC testing format# | |
− | + | 〇_〇_Creative Voice#Created for the Sound Blaster Pro. | |
− | + | _〇_CRYO APC#Audio format used in some games by CRYO Interactive Entertainment. | |
− | + | 〇_〇_D-Cinema audio# | |
− | + | _〇_Deluxe Paint Animation# | |
− | + | _〇_DCSTR# | |
− | + | _〇_DFA#This format is used in Chronomaster game | |
− | + | _〇_DirectDraw Surface# | |
− | + | _〇_DSD Stream File (DSF)# | |
− | + | 〇_〇_DV video# | |
− | + | _〇_DXA#This format is used in the non-Windows version of the Feeble Files game and different game cutscenes repacked for use with ScummVM. | |
− | + | _〇_Electronic Arts cdata# | |
− | + | _〇_Electronic Arts Multimedia#Used in various EA games; files have extensions like WVE and UV2. | |
− | + | _〇_Ensoniq Paris Audio File# | |
− | + | 〇_〇_FFM (FFserver live feed)# | |
− | + | 〇_〇_Flash (SWF)# | |
− | + | 〇_〇_Flash 9 (AVM2)#Only embedded audio is decoded. | |
− | + | _〇_FLI/FLC/FLX animation#.fli/.flc files | |
− | + | 〇_〇_Flash Video (FLV)#Macromedia Flash video files | |
− | + | 〇_ _framecrc testing format# | |
− | + | _〇_FunCom ISS#Audio format used in various games from FunCom like The Longest Journey. | |
− | + | 〇_〇_G.723.1# | |
− | + | _〇_G.726#Both left- and right-justified. | |
− | + | 〇_〇_G.729 BIT# | |
− | + | _〇_G.729 raw# | |
− | + | _〇_GENH#Audio format for various games. | |
− | + | 〇_〇_GIF Animation# | |
− | + | 〇_〇_GXF#General eXchange Format SMPTE 360M, used by Thomson Grass Valley playout servers. | |
− | + | _〇_HNM#Only version 4 supported, used in some games from Cryo Interactive | |
− | + | _〇_iCEDraw File# | |
− | + | 〇_〇_ICO#Microsoft Windows ICO | |
− | + | _〇_id Quake II CIN video# | |
− | + | 〇_〇_id RoQ#Used in Quake III, Jedi Knight 2 and other computer games. | |
− | + | 〇_〇_IEC61937 encapsulation# | |
− | + | _〇_IFF#Interchange File Format | |
− | + | _〇_IFV#A format used by some old CCTV DVRs. | |
− | + | 〇_〇_iLBC# | |
− | + | _〇_Interplay MVE#Format used in various Interplay computer games. | |
− | + | _〇_Iterated Systems ClearVideo#I-frames only | |
− | + | _〇_IV8#A format generated by IndigoVision 8000 video server. | |
− | + | 〇_〇_IVF (On2)#A format used by libvpx | |
− | + | _〇_Internet Video Recording# | |
− | + | 〇_〇_IRCAM# | |
− | + | 〇_〇_LATM# | |
− | + | _〇_LMLM4#Used by Linux Media Labs MPEG-4 PCI boards | |
− | + | _〇_LOAS#contains LATM multiplexed AAC audio | |
− | + | 〇_〇_LRC# | |
− | + | _〇_LVF# | |
− | + | _〇_LXF#VR native stream format, used by Leitch/Harris’ video servers. | |
− | + | _〇_Magic Lantern Video (MLV)# | |
− | + | 〇_〇_Matroska# | |
− | + | 〇_ _Matroska audio# | |
− | + | 〇_〇_FFmpeg metadata#Metadata in text format. | |
− | + | _〇_MAXIS XA#Used in Sim City 3000; file extension .xa. | |
− | + | _〇_MCA#Used in some games from Capcom; file extension .mca. | |
− | + | _〇_MD Studio# | |
− | + | _〇_Metal Gear Solid: The Twin Snakes# | |
− | + | _〇_Megalux Frame#Used by Megalux Ultimate Paint | |
− | + | _〇_Mobotix .mxg# | |
− | + | _〇_Monkey’s Audio# | |
− | + | _〇_Motion Pixels MVI# | |
− | + | 〇_〇_MOV/QuickTime/MP4#3GP, 3GP2, PSP, iPod variants supported | |
− | + | 〇_〇_MP2# | |
− | + | 〇_〇_MP3# | |
− | + | 〇_〇_MPEG-1 System#muxed audio and video, VCD format supported | |
− | + | 〇_〇_MPEG-PS (program stream)#also known as?VOB?file, SVCD and DVD format supported | |
− | + | 〇_〇_MPEG-TS (transport stream)#also known as DVB Transport Stream | |
− | + | 〇_〇_MPEG-4#MPEG-4 is a variant of QuickTime. | |
− | + | _〇_MSF#Audio format used on the PS3. | |
− | + | _〇_Mirillis FIC video#No cursor rendering. | |
− | + | _〇_MIDI Sample Dump Standard# | |
− | + | 〇_ _MIME multipart JPEG# | |
− | + | _〇_MSN TCP webcam#Used by MSN Messenger webcam streams. | |
− | + | _〇_MTV# | |
− | + | _〇_Musepack# | |
− | + | _〇_Musepack SV8# | |
− | + | 〇_〇_Material eXchange Format (MXF)#SMPTE 377M, used by D-Cinema, broadcast industry. | |
− | + | 〇_〇_Material eXchange Format (MXF), D-10 Mapping#SMPTE 386M, D-10/IMX Mapping. | |
− | + | _〇_NC camera feed#NC (AVIP NC4600) camera streams | |
− | + | _〇_NIST SPeech HEader REsources# | |
− | + | _〇_Computerized Speech Lab NSP# | |
− | + | _〇_NTT TwinVQ (VQF)#Nippon Telegraph and Telephone Corporation TwinVQ. | |
− | + | _〇_Nullsoft Streaming Video# | |
− | + | _〇_NuppelVideo# | |
− | + | 〇_〇_NUT#NUT Open Container Format | |
− | + | 〇_〇_Ogg# | |
− | + | _〇_Playstation Portable PMP# | |
− | + | _〇_Portable Voice Format# | |
− | + | _〇_TechnoTrend PVA#Used by TechnoTrend DVB PCI boards. | |
− | + | _〇_QCP# | |
− | + | 〇_〇_raw ADTS (AAC)# | |
− | + | 〇_〇_raw AC-3# | |
− | + | _〇_raw AMR-NB# | |
− | + | _〇_raw AMR-WB# | |
− | + | 〇_〇_raw aptX# | |
− | + | 〇_〇_raw aptX HD# | |
− | + | 〇_〇_raw Chinese AVS video# | |
− | + | 〇_〇_raw Dirac# | |
− | + | 〇_〇_raw DNxHD# | |
− | + | 〇_〇_raw DTS# | |
− | + | _〇_raw DTS-HD# | |
− | + | 〇_〇_raw E-AC-3# | |
− | + | 〇_〇_raw FLAC# | |
− | + | _〇_raw GSM# | |
− | + | 〇_〇_raw H.261# | |
− | + | 〇_〇_raw H.263# | |
− | + | 〇_〇_raw H.264# | |
− | + | 〇_〇_raw HEVC# | |
− | + | _〇_raw Ingenient MJPEG# | |
− | + | 〇_〇_raw MJPEG# | |
− | + | _〇_raw MLP# | |
− | + | _〇_raw MPEG# | |
− | + | _〇_raw MPEG-1# | |
− | + | _〇_raw MPEG-2# | |
− | + | 〇_〇_raw MPEG-4# | |
− | + | 〇_ _raw NULL# | |
− | + | 〇_〇_raw video# | |
− | + | 〇_ _raw id RoQ# | |
− | + | 〇_〇_raw SBC# | |
− | + | _〇_raw Shorten# | |
− | + | _〇_raw TAK# | |
− | + | 〇_〇_raw TrueHD# | |
− | + | 〇_〇_raw VC-1# | |
− | + | 〇_〇_raw PCM A-law# | |
− | + | 〇_〇_raw PCM mu-law# | |
− | + | 〇_〇_raw PCM Archimedes VIDC# | |
− | + | 〇_〇_raw PCM signed 8 bit# | |
− | + | 〇_〇_raw PCM signed 16 bit big-endian# | |
− | + | 〇_〇_raw PCM signed 16 bit little-endian# | |
− | + | 〇_〇_raw PCM signed 24 bit big-endian# | |
− | + | 〇_〇_raw PCM signed 24 bit little-endian# | |
− | + | 〇_〇_raw PCM signed 32 bit big-endian# | |
− | + | 〇_〇_raw PCM signed 32 bit little-endian# | |
− | + | 〇_〇_raw PCM signed 64 bit big-endian# | |
− | + | 〇_〇_raw PCM signed 64 bit little-endian# | |
− | + | 〇_〇_raw PCM unsigned 8 bit# | |
− | + | 〇_〇_raw PCM unsigned 16 bit big-endian# | |
− | + | 〇_〇_raw PCM unsigned 16 bit little-endian# | |
− | + | 〇_〇_raw PCM unsigned 24 bit big-endian# | |
− | + | 〇_〇_raw PCM unsigned 24 bit little-endian# | |
− | + | 〇_〇_raw PCM unsigned 32 bit big-endian# | |
− | + | 〇_〇_raw PCM unsigned 32 bit little-endian# | |
− | + | _〇_raw PCM 16.8 floating point little-endian# | |
− | + | _〇_raw PCM 24.0 floating point little-endian# | |
− | + | 〇_〇_raw PCM floating-point 32 bit big-endian# | |
− | + | 〇_〇_raw PCM floating-point 32 bit little-endian# | |
− | + | 〇_〇_raw PCM floating-point 64 bit big-endian# | |
− | + | 〇_〇_raw PCM floating-point 64 bit little-endian# | |
− | + | _〇_RDT# | |
− | + | _〇_REDCODE R3D#File format used by RED Digital cameras, contains JPEG 2000 frames and PCM audio. | |
− | + | 〇_〇_RealMedia# | |
− | + | _〇_Redirector# | |
− | + | _〇_RedSpark# | |
− | + | _〇_Renderware TeXture Dictionary# | |
− | + | _〇_Resolume DXV# | |
− | + | _〇_RL2#Audio and video format used in some games by Entertainment Software Partners. | |
− | + | _〇_RPL/ARMovie# | |
− | + | 〇_〇_Lego Mindstorms RSO# | |
− | + | _〇_RSD# | |
− | + | 〇_〇_RTMP#Output is performed by publishing stream to RTMP server | |
− | + | 〇_〇_RTP# | |
− | + | 〇_〇_RTSP# | |
− | + | _〇_Sample Dump eXchange# | |
− | + | 〇_〇_SAP# | |
− | + | _〇_SBG# | |
− | + | _〇_SDP# | |
− | + | _〇_SER# | |
− | + | 〇_〇_Sega FILM/CPK#Used in many Sega Saturn console games. | |
− | + | _〇_Silicon Graphics Movie# | |
− | + | _〇_Sierra SOL#.sol files used in Sierra Online games. | |
− | + | _〇_Sierra VMD#Used in Sierra CD-ROM games. | |
− | + | _〇_Smacker#Multimedia format used by many games. | |
− | + | 〇_〇_SMJPEG#Used in certain Loki game ports. | |
− | + | _〇_SMPTE 337M encapsulation# | |
− | + | _〇_Smush#Multimedia format used in some LucasArts games. | |
− | + | 〇_〇_Sony OpenMG (OMA)#Audio format used in Sony Sonic Stage and Sony Vegas. | |
− | + | _〇_Sony PlayStation STR# | |
− | + | 〇_〇_Sony Wave64 (W64)# | |
− | + | 〇_〇_SoX native format# | |
− | + | 〇_〇_SUN AU format# | |
− | + | 〇_〇_SUP raw PGS subtitles# | |
− | + | _〇_SVAG#Audio format used in Konami PS2 games. | |
− | + | _〇_TDSC# | |
− | + | _〇_Text files# | |
− | + | _〇_THP#Used on the Nintendo GameCube. | |
− | + | _〇_Tiertex Limited SEQ#Tiertex .seq files used in the DOS CD-ROM version of the game Flashback. | |
− | + | 〇_〇_True Audio# | |
− | + | _〇_VAG#Audio format used in many Sony PS2 games. | |
− | + | 〇_〇_VC-1 test bitstream# | |
− | + | 〇_〇_Vidvox Hap# | |
− | + | _〇_Vivo# | |
− | + | _〇_VPK#Audio format used in Sony PS games. | |
− | + | 〇_〇_WAV# | |
− | + | 〇_〇_WavPack# | |
− | + | 〇_〇_WebM# | |
− | + | 〇_〇_Windows Televison (WTV)# | |
− | + | _〇_Wing Commander III movie#Multimedia format used in Origin’s Wing Commander III computer game. | |
− | + | _〇_Westwood Studios audio#Multimedia format used in Westwood Studios games. | |
− | + | _〇_Westwood Studios VQA#Multimedia format used in Westwood Studios games. | |
− | + | _〇_Wideband Single-bit Data (WSD)# | |
− | + | _〇_WVE# | |
− | + | _〇_XMV#Microsoft video container used in Xbox games. | |
− | + | _〇_XVAG#Audio format used on the PS3. | |
− | + | _〇_xWMA#Microsoft audio container used by XAudio 2. | |
− | + | _〇_eXtended BINary text (XBIN)# | |
− | + | 〇_〇_YUV4MPEG pipe# | |
− | + | _〇_Psygnosis YOP# | |
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