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(ビデオ形式)
(ビデオ形式)
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==='''ビデオ形式'''===
 
==='''ビデオ形式'''===
 
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 _〇_4〇 MovieUsed in certain computer games.
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 _〇_4X MovieUsed in certain computer games.
 _〇_8088fle〇 TMV#
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 _〇_8088flex TMV#
 
〇_ _A64 multicolor#Creates video suitable to be played on a commodore 64 (multicolor mode).
 
〇_ _A64 multicolor#Creates video suitable to be played on a commodore 64 (multicolor mode).
 
 _〇_Amazing Studio PAF Video#
 
 _〇_Amazing Studio PAF Video#
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 _〇_Apple Intermediate Codec#
 
 _〇_Apple Intermediate Codec#
 
 _〇_Apple MJPEG-B#
 
 _〇_Apple MJPEG-B#
 _〇_Apple Pi〇let#
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 _〇_Apple Pixlet#
〇_〇_Apple ProRes#fourcc: apch,apcn,apcs,apco,ap4h,ap4〇
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〇_〇_Apple ProRes#fourcc: apch,apcn,apcs,apco,ap4h,ap4x
 
 _〇_Apple QuickDraw#fourcc: qdrw
 
 _〇_Apple QuickDraw#fourcc: qdrw
 
〇_〇_Asus v1#fourcc: ASV1
 
〇_〇_Asus v1#fourcc: ASV1
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 _〇_Autodesk Animator Flic video#
 
 _〇_Autodesk Animator Flic video#
 
 _〇_Autodesk RLE#fourcc: AASC
 
 _〇_Autodesk RLE#fourcc: AASC
E_E_AV1#Supported through e〇ternal libraries libaom, libdav1d, librav1e and libsvtav1
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E_E_AV1#Supported through external libraries libaom, libdav1d, librav1e and libsvtav1
 
〇_〇_Avid 1:1 10-bit RGB Packer#fourcc: AVrp
 
〇_〇_Avid 1:1 10-bit RGB Packer#fourcc: AVrp
 
 _〇_AVS (Audio Video Standard) video#Video encoding used by the Creature Shock game.
 
 _〇_AVS (Audio Video Standard) video#Video encoding used by the Creature Shock game.
E_E_AVS2-P2/IEEE1857.4#Supported through e〇ternal libraries lib〇avs2 and libdavs2
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E_E_AVS2-P2/IEEE1857.4#Supported through external libraries libxavs2 and libdavs2
 _E_AVS3-P2/IEEE1857.10#Supported through e〇ternal library libuavs3d
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 _E_AVS3-P2/IEEE1857.10#Supported through external library libuavs3d
 
〇_〇_AYUV#Microsoft uncompressed packed 4:4:4:4
 
〇_〇_AYUV#Microsoft uncompressed packed 4:4:4:4
 
 _〇_Beam Software VB#
 
 _〇_Beam Software VB#
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 _〇_CamStudio#fourcc: CSCD
 
 _〇_CamStudio#fourcc: CSCD
 
 _〇_CD+G#Video codec for CD+G karaoke disks
 
 _〇_CD+G#Video codec for CD+G karaoke disks
 _〇_CD〇L#Amiga CD video codec
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 _〇_CDXL#Amiga CD video codec
E_〇_Chinese AVS video#AVS1-P2, JiZhun profile, encoding through e〇ternal library lib〇avs
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E_〇_Chinese AVS video#AVS1-P2, JiZhun profile, encoding through external library libxavs
 
 _〇_Delphine Software International CIN video#Codec used in Delphine Software International games.
 
 _〇_Delphine Software International CIN video#Codec used in Delphine Software International games.
 
 _〇_Discworld II BMV Video#
 
 _〇_Discworld II BMV Video#
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 _〇_Canopus HQ#
 
 _〇_Canopus HQ#
 
 _〇_Canopus HQA#
 
 _〇_Canopus HQA#
 _〇_Canopus HQ〇#
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 _〇_Canopus HQX#
 
 _〇_Canopus Lossless Codec#
 
 _〇_Canopus Lossless Codec#
 
 _〇_CDToons#Codec used in various Broderbund games.
 
 _〇_CDToons#Codec used in various Broderbund games.
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 _〇_Creative YUV (CYUV)#
 
 _〇_Creative YUV (CYUV)#
 
 _〇_DFA#Codec used in Chronomaster game.
 
 _〇_DFA#Codec used in Chronomaster game.
E_〇_Dirac#supported though the native vc2 (Dirac Pro) encoder
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E_〇_Dirac#supported though the native vc2 (Dirac Pro) encoder
 _〇_Delu〇e Paint Animation#
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 _〇_Deluxe Paint Animation#
〇_〇_DN〇HD#aka SMPTE VC3
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〇_〇_DNxHD#aka SMPTE VC3
 
 _〇_Duck TrueMotion 1.0#fourcc: DUCK
 
 _〇_Duck TrueMotion 1.0#fourcc: DUCK
 
 _〇_Duck TrueMotion 2.0#fourcc: TM20
 
 _〇_Duck TrueMotion 2.0#fourcc: TM20
 
 _〇_Duck TrueMotion 2.0 RT#fourcc: TR20
 
 _〇_Duck TrueMotion 2.0 RT#fourcc: TR20
 
〇_〇_DV (Digital Video)#
 
〇_〇_DV (Digital Video)#
 _〇_D〇tory capture format#
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 _〇_Dxtory capture format#
 _〇_Feeble Files/ScummVM D〇A#Codec originally used in Feeble Files game.
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 _〇_Feeble Files/ScummVM DXA#Codec originally used in Feeble Files game.
 
 _〇_Electronic Arts CMV video#Used in NHL 95 game.
 
 _〇_Electronic Arts CMV video#Used in NHL 95 game.
 
 _〇_Electronic Arts Madcow video#
 
 _〇_Electronic Arts Madcow video#
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〇_〇_H.263 / H.263-1996#
 
〇_〇_H.263 / H.263-1996#
 
〇_〇_H.263+ / H.263-1998 / H.263 version 2#
 
〇_〇_H.263+ / H.263-1998 / H.263 version 2#
E_〇_H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10#encoding supported through e〇ternal library lib〇264 and OpenH264
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E_〇_H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10#encoding supported through external library libx264 and OpenH264
〇_〇_HEVC#encoding supported through e〇ternal library lib〇265 and libkvazaar
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〇_〇_HEVC#encoding supported through external library libx265 and libkvazaar
 
 _〇_HNM version 4#
 
 _〇_HNM version 4#
 
〇_〇_HuffYUV#
 
〇_〇_HuffYUV#
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 _〇_Lagarith#
 
 _〇_Lagarith#
 
 _〇_LCL (LossLess Codec Library) MSZH#
 
 _〇_LCL (LossLess Codec Library) MSZH#
E_E_LCL (LossLess Codec Library) ZLIB#
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E_E_LCL (LossLess Codec Library) ZLIB#
 
 _〇_LOCO#
 
 _〇_LOCO#
 
 _〇_LucasArts SANM/Smush#Used in LucasArts games / SMUSH animations.
 
 _〇_LucasArts SANM/Smush#Used in LucasArts games / SMUSH animations.
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 _〇_Mandsoft Screen Capture Codec#
 
 _〇_Mandsoft Screen Capture Codec#
 
 _〇_Microsoft ATC Screen#Also known as Microsoft Screen 3.
 
 _〇_Microsoft ATC Screen#Also known as Microsoft Screen 3.
 _〇_Microsoft E〇pression Encoder Screen#Also known as Microsoft Titanium Screen 2.
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 _〇_Microsoft Expression Encoder Screen#Also known as Microsoft Titanium Screen 2.
 
 _〇_Microsoft RLE#
 
 _〇_Microsoft RLE#
 
 _〇_Microsoft Screen 1#Also known as Windows Media Video V7 Screen.
 
 _〇_Microsoft Screen 1#Also known as Windows Media Video V7 Screen.
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 _〇_Microsoft Video 1#
 
 _〇_Microsoft Video 1#
 
 _〇_Mimic#Used in MSN Messenger Webcam streams.
 
 _〇_Mimic#Used in MSN Messenger Webcam streams.
 _〇_Miro Video〇L#fourcc: VI〇L
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 _〇_Miro VideoXL#fourcc: VIXL
 
〇_〇_MJPEG (Motion JPEG)#
 
〇_〇_MJPEG (Motion JPEG)#
 _〇_Moboti〇 M〇PEG video#
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 _〇_Mobotix MxPEG video#
 _〇_Motion Pi〇els video#
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 _〇_Motion Pixels video#
 
〇_〇_MPEG-1 video#
 
〇_〇_MPEG-1 video#
 
〇_〇_MPEG-2 video#
 
〇_〇_MPEG-2 video#
〇_〇_MPEG-4 part 2#lib〇vidcore can be used alternatively for encoding.
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〇_〇_MPEG-4 part 2#libxvidcore can be used alternatively for encoding.
 
 _〇_MPEG-4 part 2 Microsoft variant version 1#
 
 _〇_MPEG-4 part 2 Microsoft variant version 1#
 
〇_〇_MPEG-4 part 2 Microsoft variant version 2#
 
〇_〇_MPEG-4 part 2 Microsoft variant version 2#
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 _〇_NotchLC#
 
 _〇_NotchLC#
 
 _〇_NuppelVideo/RTjpeg#Video encoding used in NuppelVideo files.
 
 _〇_NuppelVideo/RTjpeg#Video encoding used in NuppelVideo files.
 _〇_On2 VP3#still e〇perimental
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 _〇_On2 VP3#still experimental
 
 _〇_On2 VP4#fourcc: VP40
 
 _〇_On2 VP4#fourcc: VP40
 
 _〇_On2 VP5#fourcc: VP50
 
 _〇_On2 VP5#fourcc: VP50
 
 _〇_On2 VP6#fourcc: VP60,VP61,VP62
 
 _〇_On2 VP6#fourcc: VP60,VP61,VP62
 
 _〇_On2 VP7#fourcc: VP70,VP71
 
 _〇_On2 VP7#fourcc: VP70,VP71
E_〇_VP8#fourcc: VP80, encoding supported through e〇ternal library libvp〇
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E_〇_VP8#fourcc: VP80, encoding supported through external library libvpx
E_〇_VP9#encoding supported through e〇ternal library libvp〇
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E_〇_VP9#encoding supported through external library libvpx
 
 _〇_Pinnacle TARGA CineWave YUV16#fourcc: Y216
 
 _〇_Pinnacle TARGA CineWave YUV16#fourcc: Y216
 
 _〇_Q-team QPEG#fourccs: QPEG, Q1.0, Q1.1
 
 _〇_Q-team QPEG#fourccs: QPEG, Q1.0, Q1.1
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 _〇_RealVideo 3.0#still far from ideal
 
 _〇_RealVideo 3.0#still far from ideal
 
 _〇_RealVideo 4.0#
 
 _〇_RealVideo 4.0#
 _〇_Renderware T〇D (Te〇ture Dictionary)#Te〇ture dictionaries used by the Renderware Engine.
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 _〇_Renderware TXD (TeXture Dictionary)#Texture dictionaries used by the Renderware Engine.
 
 _〇_RL2 video#used in some games by Entertainment Software Partners
 
 _〇_RL2 video#used in some games by Entertainment Software Partners
 
 _〇_ScreenPressor#
 
 _〇_ScreenPressor#
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 _〇_Smacker video#Video encoding used in Smacker.
 
 _〇_Smacker video#Video encoding used in Smacker.
 
 _〇_SMPTE VC-1#
 
 _〇_SMPTE VC-1#
〇_〇_Snow#e〇perimental wavelet codec (fourcc: SNOW)
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〇_〇_Snow#experimental wavelet codec (fourcc: SNOW)
 
 _〇_Sony PlayStation MDEC (Motion DECoder)#
 
 _〇_Sony PlayStation MDEC (Motion DECoder)#
 
〇_〇_Sorenson Vector Quantizer 1#fourcc: SVQ1
 
〇_〇_Sorenson Vector Quantizer 1#fourcc: SVQ1
 
 _〇_Sorenson Vector Quantizer 3#fourcc: SVQ3
 
 _〇_Sorenson Vector Quantizer 3#fourcc: SVQ3
 _〇_Sunplus JPEG (SP5〇)#fourcc: SP5〇
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 _〇_Sunplus JPEG (SP5X)#fourcc: SP5X
 
 _〇_TechSmith Screen Capture Codec#fourcc: TSCC
 
 _〇_TechSmith Screen Capture Codec#fourcc: TSCC
 
 _〇_TechSmith Screen Capture Codec 2#fourcc: TSC2
 
 _〇_TechSmith Screen Capture Codec 2#fourcc: TSC2
E_〇_Theora#encoding supported through e〇ternal library libtheora
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E_〇_Theora#encoding supported through external library libtheora
 _〇_Tierte〇 Limited SEQ video#Codec used in DOS CD-ROM FlashBack game.
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 _〇_Tiertex Limited SEQ video#Codec used in DOS CD-ROM FlashBack game.
 
〇_〇_Ut Video#
 
〇_〇_Ut Video#
 
〇_〇_v210 QuickTime uncompressed 4:2:2 10-bit#
 
〇_〇_v210 QuickTime uncompressed 4:2:2 10-bit#
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〇_〇_Windows Media Video 8#
 
〇_〇_Windows Media Video 8#
 
 _〇_Windows Media Video 9#not completely working
 
 _〇_Windows Media Video 9#not completely working
 _〇_Wing Commander III / 〇an#Used in Wing Commander III .MVE files.
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 _〇_Wing Commander III / Xan#Used in Wing Commander III .MVE files.
 _〇_Wing Commander IV / 〇an#Used in Wing Commander IV.
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 _〇_Wing Commander IV / Xan#Used in Wing Commander IV.
 
 _〇_Winnov WNV1#
 
 _〇_Winnov WNV1#
 
〇_〇_WMV7#
 
〇_〇_WMV7#
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〇_〇_yuv4#libquicktime uncompressed packed 4:2:0
 
〇_〇_yuv4#libquicktime uncompressed packed 4:2:0
 
 _〇_ZeroCodec Lossless Video#
 
 _〇_ZeroCodec Lossless Video#
〇_〇_ZLIB#part of LCL, encoder e〇perimental
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〇_〇_ZLIB#part of LCL, encoder experimental
 
〇_〇_Zip Motion Blocks Video#Encoder works only in PAL8.
 
〇_〇_Zip Motion Blocks Video#Encoder works only in PAL8.
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2020年11月19日 (木) 00:00時点における版



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