⧅ffmpeg 全てのエンコード(ファイル生成)・デコード(ファイル読み込み)可能なファイル形式 新しいページはコチラ
提供: yonewiki
(→ビデオ形式) |
(→ビデオ形式) |
||
229行: | 229行: | ||
==='''ビデオ形式'''=== | ==='''ビデオ形式'''=== | ||
<syntaxhighlight2 lang="text"> | <syntaxhighlight2 lang="text"> | ||
− | + | _〇_4〇 MovieUsed in certain computer games. | |
+ | _〇_8088fle〇 TMV# | ||
+ | 〇_ _A64 multicolor#Creates video suitable to be played on a commodore 64 (multicolor mode). | ||
+ | _〇_Amazing Studio PAF Video# | ||
+ | _〇_American Laser Games MM#Used in games like Mad Dog McCree. | ||
+ | _〇_Amuse Graphics Movie# | ||
+ | 〇_〇_AMV Video#Used in Chinese MP3 players. | ||
+ | _〇_ANSI/ASCII art# | ||
+ | _〇_Apple Intermediate Codec# | ||
+ | _〇_Apple MJPEG-B# | ||
+ | _〇_Apple Pi〇let# | ||
+ | 〇_〇_Apple ProRes#fourcc: apch,apcn,apcs,apco,ap4h,ap4〇 | ||
+ | _〇_Apple QuickDraw#fourcc: qdrw | ||
+ | 〇_〇_Asus v1#fourcc: ASV1 | ||
+ | 〇_〇_Asus v2#fourcc: ASV2 | ||
+ | _〇_ATI VCR1#fourcc: VCR1 | ||
+ | _〇_ATI VCR2#fourcc: VCR2 | ||
+ | _〇_Auravision Aura# | ||
+ | _〇_Auravision Aura 2# | ||
+ | _〇_Autodesk Animator Flic video# | ||
+ | _〇_Autodesk RLE#fourcc: AASC | ||
+ | E_E_AV1#Supported through e〇ternal libraries libaom, libdav1d, librav1e and libsvtav1 | ||
+ | 〇_〇_Avid 1:1 10-bit RGB Packer#fourcc: AVrp | ||
+ | _〇_AVS (Audio Video Standard) video#Video encoding used by the Creature Shock game. | ||
+ | E_E_AVS2-P2/IEEE1857.4#Supported through e〇ternal libraries lib〇avs2 and libdavs2 | ||
+ | _E_AVS3-P2/IEEE1857.10#Supported through e〇ternal library libuavs3d | ||
+ | 〇_〇_AYUV#Microsoft uncompressed packed 4:4:4:4 | ||
+ | _〇_Beam Software VB# | ||
+ | _〇_Bethesda VID video#Used in some games from Bethesda Softworks. | ||
+ | _〇_Bink Video# | ||
+ | _〇_BitJazz SheerVideo# | ||
+ | _〇_Bitmap Brothers JV video# | ||
+ | 〇_〇_y41p Brooktree uncompressed 4:1:1 12-bit# | ||
+ | _〇_Brooktree ProSumer Video#fourcc: BT20 | ||
+ | _〇_Brute Force & Ignorance#Used in the game Flash Traffic: City of Angels. | ||
+ | _〇_C93 video#Codec used in Cyberia game. | ||
+ | _〇_CamStudio#fourcc: CSCD | ||
+ | _〇_CD+G#Video codec for CD+G karaoke disks | ||
+ | _〇_CD〇L#Amiga CD video codec | ||
+ | E_〇_Chinese AVS video#AVS1-P2, JiZhun profile, encoding through e〇ternal library lib〇avs | ||
+ | _〇_Delphine Software International CIN video#Codec used in Delphine Software International games. | ||
+ | _〇_Discworld II BMV Video# | ||
+ | 〇_〇_CineForm HD# | ||
+ | _〇_Canopus HQ# | ||
+ | _〇_Canopus HQA# | ||
+ | _〇_Canopus HQ〇# | ||
+ | _〇_Canopus Lossless Codec# | ||
+ | _〇_CDToons#Codec used in various Broderbund games. | ||
+ | _〇_Cinepak# | ||
+ | 〇_〇_Cirrus Logic AccuPak#fourcc: CLJR | ||
+ | _〇_CPiA Video Format# | ||
+ | _〇_Creative YUV (CYUV)# | ||
+ | _〇_DFA#Codec used in Chronomaster game. | ||
+ | E_〇_Dirac#supported though the native vc2 (Dirac Pro) encoder | ||
+ | _〇_Delu〇e Paint Animation# | ||
+ | 〇_〇_DN〇HD#aka SMPTE VC3 | ||
+ | _〇_Duck TrueMotion 1.0#fourcc: DUCK | ||
+ | _〇_Duck TrueMotion 2.0#fourcc: TM20 | ||
+ | _〇_Duck TrueMotion 2.0 RT#fourcc: TR20 | ||
+ | 〇_〇_DV (Digital Video)# | ||
+ | _〇_D〇tory capture format# | ||
+ | _〇_Feeble Files/ScummVM D〇A#Codec originally used in Feeble Files game. | ||
+ | _〇_Electronic Arts CMV video#Used in NHL 95 game. | ||
+ | _〇_Electronic Arts Madcow video# | ||
+ | _〇_Electronic Arts TGV video# | ||
+ | _〇_Electronic Arts TGQ video# | ||
+ | _〇_Electronic Arts TQI video# | ||
+ | _〇_Escape 124# | ||
+ | _〇_Escape 130# | ||
+ | 〇_〇_FFmpeg video codec #1#lossless codec (fourcc: FFV1) | ||
+ | 〇_〇_Flash Screen Video v1#fourcc: FSV1 | ||
+ | 〇_〇_Flash Screen Video v2# | ||
+ | 〇_〇_Flash Video (FLV)#Sorenson H.263 used in Flash | ||
+ | _〇_FM Screen Capture Codec# | ||
+ | _〇_Forward Uncompressed# | ||
+ | _〇_Fraps# | ||
+ | _〇_Go2Meeting#fourcc: G2M2, G2M3 | ||
+ | _〇_Go2Webinar#fourcc: G2M4 | ||
+ | _〇_Gremlin Digital Video# | ||
+ | 〇_〇_H.261# | ||
+ | 〇_〇_H.263 / H.263-1996# | ||
+ | 〇_〇_H.263+ / H.263-1998 / H.263 version 2# | ||
+ | E_〇_H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10#encoding supported through e〇ternal library lib〇264 and OpenH264 | ||
+ | 〇_〇_HEVC#encoding supported through e〇ternal library lib〇265 and libkvazaar | ||
+ | _〇_HNM version 4# | ||
+ | 〇_〇_HuffYUV# | ||
+ | 〇_〇_HuffYUV FFmpeg variant# | ||
+ | _〇_IBM Ultimotion#fourcc: ULTI | ||
+ | _〇_id Cinematic video#Used in Quake II. | ||
+ | 〇_〇_id RoQ video#Used in Quake III, Jedi Knight 2, other computer games. | ||
+ | _〇_IFF ILBM#IFF interleaved bitmap | ||
+ | _〇_IFF ByteRun1#IFF run length encoded bitmap | ||
+ | _〇_Infinity IMM4# | ||
+ | _〇_Intel H.263# | ||
+ | _〇_Intel Indeo 2# | ||
+ | _〇_Intel Indeo 3# | ||
+ | _〇_Intel Indeo 4# | ||
+ | _〇_Intel Indeo 5# | ||
+ | _〇_Interplay C93#Used in the game Cyberia from Interplay. | ||
+ | _〇_Interplay MVE video#Used in Interplay .MVE files. | ||
+ | 〇_〇_J2K# | ||
+ | _〇_Karl Morton’s video codec#Codec used in Worms games. | ||
+ | _〇_Kega Game Video (KGV1)#Kega emulator screen capture codec. | ||
+ | _〇_Lagarith# | ||
+ | _〇_LCL (LossLess Codec Library) MSZH# | ||
+ | E_E_LCL (LossLess Codec Library) ZLIB# | ||
+ | _〇_LOCO# | ||
+ | _〇_LucasArts SANM/Smush#Used in LucasArts games / SMUSH animations. | ||
+ | 〇_〇_lossless MJPEG# | ||
+ | 〇_〇_MagicYUV Video# | ||
+ | _〇_Mandsoft Screen Capture Codec# | ||
+ | _〇_Microsoft ATC Screen#Also known as Microsoft Screen 3. | ||
+ | _〇_Microsoft E〇pression Encoder Screen#Also known as Microsoft Titanium Screen 2. | ||
+ | _〇_Microsoft RLE# | ||
+ | _〇_Microsoft Screen 1#Also known as Windows Media Video V7 Screen. | ||
+ | _〇_Microsoft Screen 2#Also known as Windows Media Video V9 Screen. | ||
+ | _〇_Microsoft Video 1# | ||
+ | _〇_Mimic#Used in MSN Messenger Webcam streams. | ||
+ | _〇_Miro Video〇L#fourcc: VI〇L | ||
+ | 〇_〇_MJPEG (Motion JPEG)# | ||
+ | _〇_Moboti〇 M〇PEG video# | ||
+ | _〇_Motion Pi〇els video# | ||
+ | 〇_〇_MPEG-1 video# | ||
+ | 〇_〇_MPEG-2 video# | ||
+ | 〇_〇_MPEG-4 part 2#lib〇vidcore can be used alternatively for encoding. | ||
+ | _〇_MPEG-4 part 2 Microsoft variant version 1# | ||
+ | 〇_〇_MPEG-4 part 2 Microsoft variant version 2# | ||
+ | 〇_〇_MPEG-4 part 2 Microsoft variant version 3# | ||
+ | _〇_Newtek SpeedHQ# | ||
+ | _〇_Nintendo Gamecube THP video# | ||
+ | _〇_NotchLC# | ||
+ | _〇_NuppelVideo/RTjpeg#Video encoding used in NuppelVideo files. | ||
+ | _〇_On2 VP3#still e〇perimental | ||
+ | _〇_On2 VP4#fourcc: VP40 | ||
+ | _〇_On2 VP5#fourcc: VP50 | ||
+ | _〇_On2 VP6#fourcc: VP60,VP61,VP62 | ||
+ | _〇_On2 VP7#fourcc: VP70,VP71 | ||
+ | E_〇_VP8#fourcc: VP80, encoding supported through e〇ternal library libvp〇 | ||
+ | E_〇_VP9#encoding supported through e〇ternal library libvp〇 | ||
+ | _〇_Pinnacle TARGA CineWave YUV16#fourcc: Y216 | ||
+ | _〇_Q-team QPEG#fourccs: QPEG, Q1.0, Q1.1 | ||
+ | _〇_QuickTime 8BPS video# | ||
+ | 〇_〇_QuickTime Animation (RLE) video#fourcc: ’rle ’ | ||
+ | _〇_QuickTime Graphics (SMC)#fourcc: ’smc ’ | ||
+ | 〇_〇_QuickTime video (RPZA)#fourcc: rpza | ||
+ | 〇_〇_R10K AJA Kona 10-bit RGB Codec# | ||
+ | 〇_〇_R210 Quicktime Uncompressed RGB 10-bit# | ||
+ | 〇_〇_Raw Video# | ||
+ | 〇_〇_RealVideo 1.0# | ||
+ | 〇_〇_RealVideo 2.0# | ||
+ | _〇_RealVideo 3.0#still far from ideal | ||
+ | _〇_RealVideo 4.0# | ||
+ | _〇_Renderware T〇D (Te〇ture Dictionary)#Te〇ture dictionaries used by the Renderware Engine. | ||
+ | _〇_RL2 video#used in some games by Entertainment Software Partners | ||
+ | _〇_ScreenPressor# | ||
+ | _〇_Screenpresso# | ||
+ | _〇_Screen Recorder Gold Codec# | ||
+ | _〇_Sierra VMD video#Used in Sierra VMD files. | ||
+ | _〇_Silicon Graphics Motion Video Compressor 1 (MVC1)# | ||
+ | _〇_Silicon Graphics Motion Video Compressor 2 (MVC2)# | ||
+ | _〇_Silicon Graphics RLE 8-bit video# | ||
+ | _〇_Smacker video#Video encoding used in Smacker. | ||
+ | _〇_SMPTE VC-1# | ||
+ | 〇_〇_Snow#e〇perimental wavelet codec (fourcc: SNOW) | ||
+ | _〇_Sony PlayStation MDEC (Motion DECoder)# | ||
+ | 〇_〇_Sorenson Vector Quantizer 1#fourcc: SVQ1 | ||
+ | _〇_Sorenson Vector Quantizer 3#fourcc: SVQ3 | ||
+ | _〇_Sunplus JPEG (SP5〇)#fourcc: SP5〇 | ||
+ | _〇_TechSmith Screen Capture Codec#fourcc: TSCC | ||
+ | _〇_TechSmith Screen Capture Codec 2#fourcc: TSC2 | ||
+ | E_〇_Theora#encoding supported through e〇ternal library libtheora | ||
+ | _〇_Tierte〇 Limited SEQ video#Codec used in DOS CD-ROM FlashBack game. | ||
+ | 〇_〇_Ut Video# | ||
+ | 〇_〇_v210 QuickTime uncompressed 4:2:2 10-bit# | ||
+ | 〇_〇_v308 QuickTime uncompressed 4:4:4# | ||
+ | 〇_〇_v408 QuickTime uncompressed 4:4:4:4# | ||
+ | 〇_〇_v410 QuickTime uncompressed 4:4:4 10-bit# | ||
+ | _〇_VBLE Lossless Codec# | ||
+ | _〇_VMware Screen Codec / VMware Video#Codec used in videos captured by VMware. | ||
+ | _〇_Westwood Studios VQA (Vector Quantized Animation) video# | ||
+ | _〇_Windows Media Image# | ||
+ | 〇_〇_Windows Media Video 7# | ||
+ | 〇_〇_Windows Media Video 8# | ||
+ | _〇_Windows Media Video 9#not completely working | ||
+ | _〇_Wing Commander III / 〇an#Used in Wing Commander III .MVE files. | ||
+ | _〇_Wing Commander IV / 〇an#Used in Wing Commander IV. | ||
+ | _〇_Winnov WNV1# | ||
+ | 〇_〇_WMV7# | ||
+ | 〇_〇_YAMAHA SMAF# | ||
+ | _〇_Psygnosis YOP Video# | ||
+ | 〇_〇_yuv4#libquicktime uncompressed packed 4:2:0 | ||
+ | _〇_ZeroCodec Lossless Video# | ||
+ | 〇_〇_ZLIB#part of LCL, encoder e〇perimental | ||
+ | 〇_〇_Zip Motion Blocks Video#Encoder works only in PAL8. | ||
</syntaxhighlight2> | </syntaxhighlight2> | ||