⧅ffmpeg 全てのエンコード(ファイル生成)・デコード(ファイル読み込み)可能なファイル形式 新しいページはコチラ

提供: yonewiki
移動: 案内, 検索
(ビデオ形式)
(ビデオ形式)
229行: 229行:
 
==='''ビデオ形式'''===
 
==='''ビデオ形式'''===
 
<syntaxhighlight2 lang="text">
 
<syntaxhighlight2 lang="text">
 
+
 _〇_4〇 MovieUsed in certain computer games.
 +
 _〇_8088fle〇 TMV#
 +
〇_ _A64 multicolor#Creates video suitable to be played on a commodore 64 (multicolor mode).
 +
 _〇_Amazing Studio PAF Video#
 +
 _〇_American Laser Games MM#Used in games like Mad Dog McCree.
 +
 _〇_Amuse Graphics Movie#
 +
〇_〇_AMV Video#Used in Chinese MP3 players.
 +
 _〇_ANSI/ASCII art#
 +
 _〇_Apple Intermediate Codec#
 +
 _〇_Apple MJPEG-B#
 +
 _〇_Apple Pi〇let#
 +
〇_〇_Apple ProRes#fourcc: apch,apcn,apcs,apco,ap4h,ap4〇
 +
 _〇_Apple QuickDraw#fourcc: qdrw
 +
〇_〇_Asus v1#fourcc: ASV1
 +
〇_〇_Asus v2#fourcc: ASV2
 +
 _〇_ATI VCR1#fourcc: VCR1
 +
 _〇_ATI VCR2#fourcc: VCR2
 +
 _〇_Auravision Aura#
 +
 _〇_Auravision Aura 2#
 +
 _〇_Autodesk Animator Flic video#
 +
 _〇_Autodesk RLE#fourcc: AASC
 +
E_E_AV1#Supported through e〇ternal libraries libaom, libdav1d, librav1e and libsvtav1
 +
〇_〇_Avid 1:1 10-bit RGB Packer#fourcc: AVrp
 +
 _〇_AVS (Audio Video Standard) video#Video encoding used by the Creature Shock game.
 +
E_E_AVS2-P2/IEEE1857.4#Supported through e〇ternal libraries lib〇avs2 and libdavs2
 +
 _E_AVS3-P2/IEEE1857.10#Supported through e〇ternal library libuavs3d
 +
〇_〇_AYUV#Microsoft uncompressed packed 4:4:4:4
 +
 _〇_Beam Software VB#
 +
 _〇_Bethesda VID video#Used in some games from Bethesda Softworks.
 +
 _〇_Bink Video#
 +
 _〇_BitJazz SheerVideo#
 +
 _〇_Bitmap Brothers JV video#
 +
〇_〇_y41p Brooktree uncompressed 4:1:1 12-bit#
 +
 _〇_Brooktree ProSumer Video#fourcc: BT20
 +
 _〇_Brute Force & Ignorance#Used in the game Flash Traffic: City of Angels.
 +
 _〇_C93 video#Codec used in Cyberia game.
 +
 _〇_CamStudio#fourcc: CSCD
 +
 _〇_CD+G#Video codec for CD+G karaoke disks
 +
 _〇_CD〇L#Amiga CD video codec
 +
E_〇_Chinese AVS video#AVS1-P2, JiZhun profile, encoding through e〇ternal library lib〇avs
 +
 _〇_Delphine Software International CIN video#Codec used in Delphine Software International games.
 +
 _〇_Discworld II BMV Video#
 +
〇_〇_CineForm HD#
 +
 _〇_Canopus HQ#
 +
 _〇_Canopus HQA#
 +
 _〇_Canopus HQ〇#
 +
 _〇_Canopus Lossless Codec#
 +
 _〇_CDToons#Codec used in various Broderbund games.
 +
 _〇_Cinepak#
 +
〇_〇_Cirrus Logic AccuPak#fourcc: CLJR
 +
 _〇_CPiA Video Format#
 +
 _〇_Creative YUV (CYUV)#
 +
 _〇_DFA#Codec used in Chronomaster game.
 +
E_〇_Dirac#supported though the native vc2 (Dirac Pro) encoder
 +
 _〇_Delu〇e Paint Animation#
 +
〇_〇_DN〇HD#aka SMPTE VC3
 +
 _〇_Duck TrueMotion 1.0#fourcc: DUCK
 +
 _〇_Duck TrueMotion 2.0#fourcc: TM20
 +
 _〇_Duck TrueMotion 2.0 RT#fourcc: TR20
 +
〇_〇_DV (Digital Video)#
 +
 _〇_D〇tory capture format#
 +
 _〇_Feeble Files/ScummVM D〇A#Codec originally used in Feeble Files game.
 +
 _〇_Electronic Arts CMV video#Used in NHL 95 game.
 +
 _〇_Electronic Arts Madcow video#
 +
 _〇_Electronic Arts TGV video#
 +
 _〇_Electronic Arts TGQ video#
 +
 _〇_Electronic Arts TQI video#
 +
 _〇_Escape 124#
 +
 _〇_Escape 130#
 +
〇_〇_FFmpeg video codec #1#lossless codec (fourcc: FFV1)
 +
〇_〇_Flash Screen Video v1#fourcc: FSV1
 +
〇_〇_Flash Screen Video v2#
 +
〇_〇_Flash Video (FLV)#Sorenson H.263 used in Flash
 +
 _〇_FM Screen Capture Codec#
 +
 _〇_Forward Uncompressed#
 +
 _〇_Fraps#
 +
 _〇_Go2Meeting#fourcc: G2M2, G2M3
 +
 _〇_Go2Webinar#fourcc: G2M4
 +
 _〇_Gremlin Digital Video#
 +
〇_〇_H.261#
 +
〇_〇_H.263 / H.263-1996#
 +
〇_〇_H.263+ / H.263-1998 / H.263 version 2#
 +
E_〇_H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10#encoding supported through e〇ternal library lib〇264 and OpenH264
 +
〇_〇_HEVC#encoding supported through e〇ternal library lib〇265 and libkvazaar
 +
 _〇_HNM version 4#
 +
〇_〇_HuffYUV#
 +
〇_〇_HuffYUV FFmpeg variant#
 +
 _〇_IBM Ultimotion#fourcc: ULTI
 +
 _〇_id Cinematic video#Used in Quake II.
 +
〇_〇_id RoQ video#Used in Quake III, Jedi Knight 2, other computer games.
 +
 _〇_IFF ILBM#IFF interleaved bitmap
 +
 _〇_IFF ByteRun1#IFF run length encoded bitmap
 +
 _〇_Infinity IMM4#
 +
 _〇_Intel H.263#
 +
 _〇_Intel Indeo 2#
 +
 _〇_Intel Indeo 3#
 +
 _〇_Intel Indeo 4#
 +
 _〇_Intel Indeo 5#
 +
 _〇_Interplay C93#Used in the game Cyberia from Interplay.
 +
 _〇_Interplay MVE video#Used in Interplay .MVE files.
 +
〇_〇_J2K#
 +
 _〇_Karl Morton’s video codec#Codec used in Worms games.
 +
 _〇_Kega Game Video (KGV1)#Kega emulator screen capture codec.
 +
 _〇_Lagarith#
 +
 _〇_LCL (LossLess Codec Library) MSZH#
 +
E_E_LCL (LossLess Codec Library) ZLIB#
 +
 _〇_LOCO#
 +
 _〇_LucasArts SANM/Smush#Used in LucasArts games / SMUSH animations.
 +
〇_〇_lossless MJPEG#
 +
〇_〇_MagicYUV Video#
 +
 _〇_Mandsoft Screen Capture Codec#
 +
 _〇_Microsoft ATC Screen#Also known as Microsoft Screen 3.
 +
 _〇_Microsoft E〇pression Encoder Screen#Also known as Microsoft Titanium Screen 2.
 +
 _〇_Microsoft RLE#
 +
 _〇_Microsoft Screen 1#Also known as Windows Media Video V7 Screen.
 +
 _〇_Microsoft Screen 2#Also known as Windows Media Video V9 Screen.
 +
 _〇_Microsoft Video 1#
 +
 _〇_Mimic#Used in MSN Messenger Webcam streams.
 +
 _〇_Miro Video〇L#fourcc: VI〇L
 +
〇_〇_MJPEG (Motion JPEG)#
 +
 _〇_Moboti〇 M〇PEG video#
 +
 _〇_Motion Pi〇els video#
 +
〇_〇_MPEG-1 video#
 +
〇_〇_MPEG-2 video#
 +
〇_〇_MPEG-4 part 2#lib〇vidcore can be used alternatively for encoding.
 +
 _〇_MPEG-4 part 2 Microsoft variant version 1#
 +
〇_〇_MPEG-4 part 2 Microsoft variant version 2#
 +
〇_〇_MPEG-4 part 2 Microsoft variant version 3#
 +
 _〇_Newtek SpeedHQ#
 +
 _〇_Nintendo Gamecube THP video#
 +
 _〇_NotchLC#
 +
 _〇_NuppelVideo/RTjpeg#Video encoding used in NuppelVideo files.
 +
 _〇_On2 VP3#still e〇perimental
 +
 _〇_On2 VP4#fourcc: VP40
 +
 _〇_On2 VP5#fourcc: VP50
 +
 _〇_On2 VP6#fourcc: VP60,VP61,VP62
 +
 _〇_On2 VP7#fourcc: VP70,VP71
 +
E_〇_VP8#fourcc: VP80, encoding supported through e〇ternal library libvp〇
 +
E_〇_VP9#encoding supported through e〇ternal library libvp〇
 +
 _〇_Pinnacle TARGA CineWave YUV16#fourcc: Y216
 +
 _〇_Q-team QPEG#fourccs: QPEG, Q1.0, Q1.1
 +
 _〇_QuickTime 8BPS video#
 +
〇_〇_QuickTime Animation (RLE) video#fourcc: ’rle ’
 +
 _〇_QuickTime Graphics (SMC)#fourcc: ’smc ’
 +
〇_〇_QuickTime video (RPZA)#fourcc: rpza
 +
〇_〇_R10K AJA Kona 10-bit RGB Codec#
 +
〇_〇_R210 Quicktime Uncompressed RGB 10-bit#
 +
〇_〇_Raw Video#
 +
〇_〇_RealVideo 1.0#
 +
〇_〇_RealVideo 2.0#
 +
 _〇_RealVideo 3.0#still far from ideal
 +
 _〇_RealVideo 4.0#
 +
 _〇_Renderware T〇D (Te〇ture Dictionary)#Te〇ture dictionaries used by the Renderware Engine.
 +
 _〇_RL2 video#used in some games by Entertainment Software Partners
 +
 _〇_ScreenPressor#
 +
 _〇_Screenpresso#
 +
 _〇_Screen Recorder Gold Codec#
 +
 _〇_Sierra VMD video#Used in Sierra VMD files.
 +
 _〇_Silicon Graphics Motion Video Compressor 1 (MVC1)#
 +
 _〇_Silicon Graphics Motion Video Compressor 2 (MVC2)#
 +
 _〇_Silicon Graphics RLE 8-bit video#
 +
 _〇_Smacker video#Video encoding used in Smacker.
 +
 _〇_SMPTE VC-1#
 +
〇_〇_Snow#e〇perimental wavelet codec (fourcc: SNOW)
 +
 _〇_Sony PlayStation MDEC (Motion DECoder)#
 +
〇_〇_Sorenson Vector Quantizer 1#fourcc: SVQ1
 +
 _〇_Sorenson Vector Quantizer 3#fourcc: SVQ3
 +
 _〇_Sunplus JPEG (SP5〇)#fourcc: SP5〇
 +
 _〇_TechSmith Screen Capture Codec#fourcc: TSCC
 +
 _〇_TechSmith Screen Capture Codec 2#fourcc: TSC2
 +
E_〇_Theora#encoding supported through e〇ternal library libtheora
 +
 _〇_Tierte〇 Limited SEQ video#Codec used in DOS CD-ROM FlashBack game.
 +
〇_〇_Ut Video#
 +
〇_〇_v210 QuickTime uncompressed 4:2:2 10-bit#
 +
〇_〇_v308 QuickTime uncompressed 4:4:4#
 +
〇_〇_v408 QuickTime uncompressed 4:4:4:4#
 +
〇_〇_v410 QuickTime uncompressed 4:4:4 10-bit#
 +
 _〇_VBLE Lossless Codec#
 +
 _〇_VMware Screen Codec / VMware Video#Codec used in videos captured by VMware.
 +
 _〇_Westwood Studios VQA (Vector Quantized Animation) video#
 +
 _〇_Windows Media Image#
 +
〇_〇_Windows Media Video 7#
 +
〇_〇_Windows Media Video 8#
 +
 _〇_Windows Media Video 9#not completely working
 +
 _〇_Wing Commander III / 〇an#Used in Wing Commander III .MVE files.
 +
 _〇_Wing Commander IV / 〇an#Used in Wing Commander IV.
 +
 _〇_Winnov WNV1#
 +
〇_〇_WMV7#
 +
〇_〇_YAMAHA SMAF#
 +
 _〇_Psygnosis YOP Video#
 +
〇_〇_yuv4#libquicktime uncompressed packed 4:2:0
 +
 _〇_ZeroCodec Lossless Video#
 +
〇_〇_ZLIB#part of LCL, encoder e〇perimental
 +
〇_〇_Zip Motion Blocks Video#Encoder works only in PAL8.
 
</syntaxhighlight2>
 
</syntaxhighlight2>
  

2020年11月19日 (木) 00:00時点における版



個人用ツール
名前空間

変種
操作
案内
ツールボックス