⧅ffmpeg 全てのエンコード(ファイル生成)・デコード(ファイル読み込み)可能なファイル形式 新しいページはコチラ

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(ページの作成:「== '''概要''' ==  もの凄い数のファイル形式が生成できたり、読み取りできたりするffmpeg。どうなってんの?そんなに全てのフ...」)
 
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<syntaxhighlight2 lang="text">
Name Encoding Decoding Comments
+
E_D_Type#Comments
3dostr X
+
 _〇_3dostr#
4xm X 4X Technologies format, used in some games.
+
 _〇_4xm#4X Technologies format, used in some games.
8088flex TMV X
+
 _〇_8088flex TMV#
AAX X Audible Enhanced Audio format, used in audiobooks.
+
 _〇_AAX#Audible Enhanced Audio format, used in audiobooks.
AA X Audible Format 2, 3, and 4, used in audiobooks.
+
 _〇_AA#Audible Format 2, 3, and 4, used in audiobooks.
ACT Voice X contains G.729 audio
+
 _〇_ACT Voice#contains G.729 audio
Adobe Filmstrip X X
+
〇_〇_Adobe Filmstrip#
Audio IFF (AIFF) X X
+
〇_〇_Audio IFF (AIFF)
American Laser Games MM X Multimedia format used in games like Mad Dog McCree.
+
 _〇_American Laser Games MM#Multimedia format used in games like Mad Dog McCree.
3GPP AMR X X
+
〇_〇_3GPP AMR#
Amazing Studio Packed Animation File X Multimedia format used in game Heart Of Darkness.
+
 _〇_Amazing Studio Packed Animation File#Multimedia format used in game Heart Of Darkness.
Apple HTTP Live Streaming X
+
 _〇_Apple HTTP Live Streaming#
Artworx Data Format X
+
 _〇_Artworx Data Format#
Interplay ACM X Audio only format used in some Interplay games.
+
 _〇_Interplay ACM#Audio only format used in some Interplay games.
ADP X Audio format used on the Nintendo Gamecube.
+
 _〇_ADP#Audio format used on the Nintendo Gamecube.
AFC X Audio format used on the Nintendo Gamecube.
+
 _〇_AFC#Audio format used on the Nintendo Gamecube.
ADS/SS2 X Audio format used on the PS2.
+
 _〇_ADS/SS2#Audio format used on the PS2.
APNG X X
+
〇_〇_APNG#
ASF X X
+
〇_〇_ASF#
AST X X Audio format used on the Nintendo Wii.
+
〇_〇_AST#Audio format used on the Nintendo Wii.
AVI X X
+
〇_〇_AVI#
AviSynth X
+
 _〇_AviSynth#
AVR X Audio format used on Mac.
+
 _〇_AVR#Audio format used on Mac.
AVS X Multimedia format used by the Creature Shock game.
+
 _〇_AVS#Multimedia format used by the Creature Shock game.
Beam Software SIFF X Audio and video format used in some games by Beam Software.
+
 _〇_Beam Software SIFF#Audio and video format used in some games by Beam Software.
Bethesda Softworks VID X Used in some games from Bethesda Softworks.
+
 _〇_Bethesda Softworks VID#Used in some games from Bethesda Softworks.
Binary text X
+
 _〇_Binary text#
Bink X Multimedia format used by many games.
+
 _〇_Bink#Multimedia format used by many games.
Bitmap Brothers JV X Used in Z and Z95 games.
+
 _〇_Bitmap Brothers JV#Used in Z and Z95 games.
Brute Force & Ignorance X Used in the game Flash Traffic: City of Angels.
+
 _〇_Brute Force & Ignorance#Used in the game Flash Traffic: City of Angels.
BFSTM X Audio format used on the Nintendo WiiU (based on BRSTM).
+
 _〇_BFSTM#Audio format used on the Nintendo WiiU (based on BRSTM).
BRSTM X Audio format used on the Nintendo Wii.
+
 _〇_BRSTM#Audio format used on the Nintendo Wii.
BWF X X
+
〇_〇_BWF#
codec2 (raw) X X Must be given -mode format option to decode correctly.
+
〇_〇_codec2 (raw)#Must be given -mode format option to decode correctly.
codec2 (.c2 files) X X Contains header with version and mode info, simplifying playback.
+
〇_〇_codec2 (.c2 files)#Contains header with version and mode info, simplifying playback.
CRI ADX X X Audio-only format used in console video games.
+
〇_〇_CRI ADX#Audio-only format used in console video games.
CRI AIX X
+
 _〇_CRI AIX#
CRI HCA X Audio-only format used in console video games.
+
 _〇_CRI HCA#Audio-only format used in console video games.
Discworld II BMV X
+
 _〇_Discworld II BMV#
Interplay C93 X Used in the game Cyberia from Interplay.
+
 _〇_Interplay C93#Used in the game Cyberia from Interplay.
Delphine Software International CIN X Multimedia format used by Delphine Software games.
+
 _〇_Delphine Software International CIN#Multimedia format used by Delphine Software games.
Digital Speech Standard (DSS) X
+
 _〇_Digital Speech Standard (DSS)
CD+G X Video format used by CD+G karaoke disks
+
 _〇_CD+G#Video format used by CD+G karaoke disks
Phantom Cine X
+
 _〇_Phantom Cine#
Commodore CDXL X Amiga CD video format
+
 _〇_Commodore CDXL#Amiga CD video format
Core Audio Format X X Apple Core Audio Format
+
〇_〇_Core Audio Format#Apple Core Audio Format
CRC testing format X
+
〇_ _CRC testing format#
Creative Voice X X Created for the Sound Blaster Pro.
+
〇_〇_Creative Voice#Created for the Sound Blaster Pro.
CRYO APC X Audio format used in some games by CRYO Interactive Entertainment.
+
 _〇_CRYO APC#Audio format used in some games by CRYO Interactive Entertainment.
D-Cinema audio X X
+
〇_〇_D-Cinema audio#
Deluxe Paint Animation X
+
 _〇_Deluxe Paint Animation#
DCSTR X
+
 _〇_DCSTR#
DFA X This format is used in Chronomaster game
+
 _〇_DFA#This format is used in Chronomaster game
DirectDraw Surface X
+
 _〇_DirectDraw Surface#
DSD Stream File (DSF) X
+
 _〇_DSD Stream File (DSF)
DV video X X
+
〇_〇_DV video#
DXA X This format is used in the non-Windows version of the Feeble Files game and different game cutscenes repacked for use with ScummVM.
+
 _〇_DXA#This format is used in the non-Windows version of the Feeble Files game and different game cutscenes repacked for use with ScummVM.
Electronic Arts cdata X
+
 _〇_Electronic Arts cdata#
Electronic Arts Multimedia X Used in various EA games; files have extensions like WVE and UV2.
+
 _〇_Electronic Arts Multimedia#Used in various EA games; files have extensions like WVE and UV2.
Ensoniq Paris Audio File X
+
 _〇_Ensoniq Paris Audio File#
FFM (FFserver live feed) X X
+
〇_〇_FFM (FFserver live feed)
Flash (SWF) X X
+
〇_〇_Flash (SWF)
Flash 9 (AVM2) X X Only embedded audio is decoded.
+
〇_〇_Flash 9 (AVM2)#Only embedded audio is decoded.
FLI/FLC/FLX animation X .fli/.flc files
+
 _〇_FLI/FLC/FLX animation#.fli/.flc files
Flash Video (FLV) X X Macromedia Flash video files
+
〇_〇_Flash Video (FLV)#Macromedia Flash video files
framecrc testing format X
+
〇_ _framecrc testing format#
FunCom ISS X Audio format used in various games from FunCom like The Longest Journey.
+
 _〇_FunCom ISS#Audio format used in various games from FunCom like The Longest Journey.
G.723.1 X X
+
〇_〇_G.723.1#
G.726 X Both left- and right-justified.
+
 _〇_G.726#Both left- and right-justified.
G.729 BIT X X
+
〇_〇_G.729 BIT#
G.729 raw X
+
 _〇_G.729 raw#
GENH X Audio format for various games.
+
 _〇_GENH#Audio format for various games.
GIF Animation X X
+
〇_〇_GIF Animation#
GXF X X General eXchange Format SMPTE 360M, used by Thomson Grass Valley playout servers.
+
〇_〇_GXF#General eXchange Format SMPTE 360M, used by Thomson Grass Valley playout servers.
HNM X Only version 4 supported, used in some games from Cryo Interactive
+
 _〇_HNM#Only version 4 supported, used in some games from Cryo Interactive
iCEDraw File X
+
 _〇_iCEDraw File#
ICO X X Microsoft Windows ICO
+
〇_〇_ICO#Microsoft Windows ICO
id Quake II CIN video X
+
 _〇_id Quake II CIN video#
id RoQ X X Used in Quake III, Jedi Knight 2 and other computer games.
+
〇_〇_id RoQ#Used in Quake III, Jedi Knight 2 and other computer games.
IEC61937 encapsulation X X
+
〇_〇_IEC61937 encapsulation#
IFF X Interchange File Format
+
 _〇_IFF#Interchange File Format
IFV X A format used by some old CCTV DVRs.
+
 _〇_IFV#A format used by some old CCTV DVRs.
iLBC X X
+
〇_〇_iLBC#
Interplay MVE X Format used in various Interplay computer games.
+
 _〇_Interplay MVE#Format used in various Interplay computer games.
Iterated Systems ClearVideo X I-frames only
+
 _〇_Iterated Systems ClearVideo#I-frames only
IV8 X A format generated by IndigoVision 8000 video server.
+
 _〇_IV8#A format generated by IndigoVision 8000 video server.
IVF (On2) X X A format used by libvpx
+
〇_〇_IVF (On2)#A format used by libvpx
Internet Video Recording X
+
 _〇_Internet Video Recording#
IRCAM X X
+
〇_〇_IRCAM#
LATM X X
+
〇_〇_LATM#
LMLM4 X Used by Linux Media Labs MPEG-4 PCI boards
+
 _〇_LMLM4#Used by Linux Media Labs MPEG-4 PCI boards
LOAS X contains LATM multiplexed AAC audio
+
 _〇_LOAS#contains LATM multiplexed AAC audio
LRC X X
+
〇_〇_LRC#
LVF X
+
 _〇_LVF#
LXF X VR native stream format, used by Leitch/Harris’ video servers.
+
 _〇_LXF#VR native stream format, used by Leitch/Harris’ video servers.
Magic Lantern Video (MLV) X
+
 _〇_Magic Lantern Video (MLV)
Matroska X X
+
〇_〇_Matroska#
Matroska audio X
+
〇_ _Matroska audio#
FFmpeg metadata X X Metadata in text format.
+
〇_〇_FFmpeg metadata#Metadata in text format.
MAXIS XA X Used in Sim City 3000; file extension .xa.
+
 _〇_MAXIS XA#Used in Sim City 3000; file extension .xa.
MCA X Used in some games from Capcom; file extension .mca.
+
 _〇_MCA#Used in some games from Capcom; file extension .mca.
MD Studio X
+
 _〇_MD Studio#
Metal Gear Solid: The Twin Snakes X
+
 _〇_Metal Gear Solid: The Twin Snakes#
Megalux Frame X Used by Megalux Ultimate Paint
+
 _〇_Megalux Frame#Used by Megalux Ultimate Paint
Mobotix .mxg X
+
 _〇_Mobotix .mxg#
Monkey’s Audio X
+
 _〇_Monkey’s Audio#
Motion Pixels MVI X
+
 _〇_Motion Pixels MVI#
MOV/QuickTime/MP4 X X 3GP, 3GP2, PSP, iPod variants supported
+
〇_〇_MOV/QuickTime/MP4#3GP, 3GP2, PSP, iPod variants supported
MP2 X X
+
〇_〇_MP2#
MP3 X X
+
〇_〇_MP3#
MPEG-1 System X X muxed audio and video, VCD format supported
+
〇_〇_MPEG-1 System#muxed audio and video, VCD format supported
MPEG-PS (program stream) X X also known as VOB file, SVCD and DVD format supported
+
〇_〇_MPEG-PS (program stream)#also known as?VOB?file, SVCD and DVD format supported
MPEG-TS (transport stream) X X also known as DVB Transport Stream
+
〇_〇_MPEG-TS (transport stream)#also known as DVB Transport Stream
MPEG-4 X X MPEG-4 is a variant of QuickTime.
+
〇_〇_MPEG-4#MPEG-4 is a variant of QuickTime.
MSF X Audio format used on the PS3.
+
 _〇_MSF#Audio format used on the PS3.
Mirillis FIC video X No cursor rendering.
+
 _〇_Mirillis FIC video#No cursor rendering.
MIDI Sample Dump Standard X
+
 _〇_MIDI Sample Dump Standard#
MIME multipart JPEG X
+
〇_ _MIME multipart JPEG#
MSN TCP webcam X Used by MSN Messenger webcam streams.
+
 _〇_MSN TCP webcam#Used by MSN Messenger webcam streams.
MTV X
+
 _〇_MTV#
Musepack X
+
 _〇_Musepack#
Musepack SV8 X
+
 _〇_Musepack SV8#
Material eXchange Format (MXF) X X SMPTE 377M, used by D-Cinema, broadcast industry.
+
〇_〇_Material eXchange Format (MXF)#SMPTE 377M, used by D-Cinema, broadcast industry.
Material eXchange Format (MXF), D-10 Mapping X X SMPTE 386M, D-10/IMX Mapping.
+
〇_〇_Material eXchange Format (MXF), D-10 Mapping#SMPTE 386M, D-10/IMX Mapping.
NC camera feed X NC (AVIP NC4600) camera streams
+
 _〇_NC camera feed#NC (AVIP NC4600) camera streams
NIST SPeech HEader REsources X
+
 _〇_NIST SPeech HEader REsources#
Computerized Speech Lab NSP X
+
 _〇_Computerized Speech Lab NSP#
NTT TwinVQ (VQF) X Nippon Telegraph and Telephone Corporation TwinVQ.
+
 _〇_NTT TwinVQ (VQF)#Nippon Telegraph and Telephone Corporation TwinVQ.
Nullsoft Streaming Video X
+
 _〇_Nullsoft Streaming Video#
NuppelVideo X
+
 _〇_NuppelVideo#
NUT X X NUT Open Container Format
+
〇_〇_NUT#NUT Open Container Format
Ogg X X
+
〇_〇_Ogg#
Playstation Portable PMP X
+
 _〇_Playstation Portable PMP#
Portable Voice Format X
+
 _〇_Portable Voice Format#
TechnoTrend PVA X Used by TechnoTrend DVB PCI boards.
+
 _〇_TechnoTrend PVA#Used by TechnoTrend DVB PCI boards.
QCP X
+
 _〇_QCP#
raw ADTS (AAC) X X
+
〇_〇_raw ADTS (AAC)
raw AC-3 X X
+
〇_〇_raw AC-3#
raw AMR-NB X
+
 _〇_raw AMR-NB#
raw AMR-WB X
+
 _〇_raw AMR-WB#
raw aptX X X
+
〇_〇_raw aptX#
raw aptX HD X X
+
〇_〇_raw aptX HD#
raw Chinese AVS video X X
+
〇_〇_raw Chinese AVS video#
raw Dirac X X
+
〇_〇_raw Dirac#
raw DNxHD X X
+
〇_〇_raw DNxHD#
raw DTS X X
+
〇_〇_raw DTS#
raw DTS-HD X
+
 _〇_raw DTS-HD#
raw E-AC-3 X X
+
〇_〇_raw E-AC-3#
raw FLAC X X
+
〇_〇_raw FLAC#
raw GSM X
+
 _〇_raw GSM#
raw H.261 X X
+
〇_〇_raw H.261#
raw H.263 X X
+
〇_〇_raw H.263#
raw H.264 X X
+
〇_〇_raw H.264#
raw HEVC X X
+
〇_〇_raw HEVC#
raw Ingenient MJPEG X
+
 _〇_raw Ingenient MJPEG#
raw MJPEG X X
+
〇_〇_raw MJPEG#
raw MLP X
+
 _〇_raw MLP#
raw MPEG X
+
 _〇_raw MPEG#
raw MPEG-1 X
+
 _〇_raw MPEG-1#
raw MPEG-2 X
+
 _〇_raw MPEG-2#
raw MPEG-4 X X
+
〇_〇_raw MPEG-4#
raw NULL X
+
〇_ _raw NULL#
raw video X X
+
〇_〇_raw video#
raw id RoQ X
+
〇_ _raw id RoQ#
raw SBC X X
+
〇_〇_raw SBC#
raw Shorten X
+
 _〇_raw Shorten#
raw TAK X
+
 _〇_raw TAK#
raw TrueHD X X
+
〇_〇_raw TrueHD#
raw VC-1 X X
+
〇_〇_raw VC-1#
raw PCM A-law X X
+
〇_〇_raw PCM A-law#
raw PCM mu-law X X
+
〇_〇_raw PCM mu-law#
raw PCM Archimedes VIDC X X
+
〇_〇_raw PCM Archimedes VIDC#
raw PCM signed 8 bit X X
+
〇_〇_raw PCM signed 8 bit#
raw PCM signed 16 bit big-endian X X
+
〇_〇_raw PCM signed 16 bit big-endian#
raw PCM signed 16 bit little-endian X X
+
〇_〇_raw PCM signed 16 bit little-endian#
raw PCM signed 24 bit big-endian X X
+
〇_〇_raw PCM signed 24 bit big-endian#
raw PCM signed 24 bit little-endian X X
+
〇_〇_raw PCM signed 24 bit little-endian#
raw PCM signed 32 bit big-endian X X
+
〇_〇_raw PCM signed 32 bit big-endian#
raw PCM signed 32 bit little-endian X X
+
〇_〇_raw PCM signed 32 bit little-endian#
raw PCM signed 64 bit big-endian X X
+
〇_〇_raw PCM signed 64 bit big-endian#
raw PCM signed 64 bit little-endian X X
+
〇_〇_raw PCM signed 64 bit little-endian#
raw PCM unsigned 8 bit X X
+
〇_〇_raw PCM unsigned 8 bit#
raw PCM unsigned 16 bit big-endian X X
+
〇_〇_raw PCM unsigned 16 bit big-endian#
raw PCM unsigned 16 bit little-endian X X
+
〇_〇_raw PCM unsigned 16 bit little-endian#
raw PCM unsigned 24 bit big-endian X X
+
〇_〇_raw PCM unsigned 24 bit big-endian#
raw PCM unsigned 24 bit little-endian X X
+
〇_〇_raw PCM unsigned 24 bit little-endian#
raw PCM unsigned 32 bit big-endian X X
+
〇_〇_raw PCM unsigned 32 bit big-endian#
raw PCM unsigned 32 bit little-endian X X
+
〇_〇_raw PCM unsigned 32 bit little-endian#
raw PCM 16.8 floating point little-endian X
+
 _〇_raw PCM 16.8 floating point little-endian#
raw PCM 24.0 floating point little-endian X
+
 _〇_raw PCM 24.0 floating point little-endian#
raw PCM floating-point 32 bit big-endian X X
+
〇_〇_raw PCM floating-point 32 bit big-endian#
raw PCM floating-point 32 bit little-endian X X
+
〇_〇_raw PCM floating-point 32 bit little-endian#
raw PCM floating-point 64 bit big-endian X X
+
〇_〇_raw PCM floating-point 64 bit big-endian#
raw PCM floating-point 64 bit little-endian X X
+
〇_〇_raw PCM floating-point 64 bit little-endian#
RDT X
+
 _〇_RDT#
REDCODE R3D X File format used by RED Digital cameras, contains JPEG 2000 frames and PCM audio.
+
 _〇_REDCODE R3D#File format used by RED Digital cameras, contains JPEG 2000 frames and PCM audio.
RealMedia X X
+
〇_〇_RealMedia#
Redirector X
+
 _〇_Redirector#
RedSpark X
+
 _〇_RedSpark#
Renderware TeXture Dictionary X
+
 _〇_Renderware TeXture Dictionary#
Resolume DXV X
+
 _〇_Resolume DXV#
RL2 X Audio and video format used in some games by Entertainment Software Partners.
+
 _〇_RL2#Audio and video format used in some games by Entertainment Software Partners.
RPL/ARMovie X
+
 _〇_RPL/ARMovie#
Lego Mindstorms RSO X X
+
〇_〇_Lego Mindstorms RSO#
RSD X
+
 _〇_RSD#
RTMP X X Output is performed by publishing stream to RTMP server
+
〇_〇_RTMP#Output is performed by publishing stream to RTMP server
RTP X X
+
〇_〇_RTP#
RTSP X X
+
〇_〇_RTSP#
Sample Dump eXchange X
+
 _〇_Sample Dump eXchange#
SAP X X
+
〇_〇_SAP#
SBG X
+
 _〇_SBG#
SDP X
+
 _〇_SDP#
SER X
+
 _〇_SER#
Sega FILM/CPK X X Used in many Sega Saturn console games.
+
〇_〇_Sega FILM/CPK#Used in many Sega Saturn console games.
Silicon Graphics Movie X
+
 _〇_Silicon Graphics Movie#
Sierra SOL X .sol files used in Sierra Online games.
+
 _〇_Sierra SOL#.sol files used in Sierra Online games.
Sierra VMD X Used in Sierra CD-ROM games.
+
 _〇_Sierra VMD#Used in Sierra CD-ROM games.
Smacker X Multimedia format used by many games.
+
 _〇_Smacker#Multimedia format used by many games.
SMJPEG X X Used in certain Loki game ports.
+
〇_〇_SMJPEG#Used in certain Loki game ports.
SMPTE 337M encapsulation X
+
 _〇_SMPTE 337M encapsulation#
Smush X Multimedia format used in some LucasArts games.
+
 _〇_Smush#Multimedia format used in some LucasArts games.
Sony OpenMG (OMA) X X Audio format used in Sony Sonic Stage and Sony Vegas.
+
〇_〇_Sony OpenMG (OMA)#Audio format used in Sony Sonic Stage and Sony Vegas.
Sony PlayStation STR X
+
 _〇_Sony PlayStation STR#
Sony Wave64 (W64) X X
+
〇_〇_Sony Wave64 (W64)
SoX native format X X
+
〇_〇_SoX native format#
SUN AU format X X
+
〇_〇_SUN AU format#
SUP raw PGS subtitles X X
+
〇_〇_SUP raw PGS subtitles#
SVAG X Audio format used in Konami PS2 games.
+
 _〇_SVAG#Audio format used in Konami PS2 games.
TDSC X
+
 _〇_TDSC#
Text files X
+
 _〇_Text files#
THP X Used on the Nintendo GameCube.
+
 _〇_THP#Used on the Nintendo GameCube.
Tiertex Limited SEQ X Tiertex .seq files used in the DOS CD-ROM version of the game Flashback.
+
 _〇_Tiertex Limited SEQ#Tiertex .seq files used in the DOS CD-ROM version of the game Flashback.
True Audio X X
+
〇_〇_True Audio#
VAG X Audio format used in many Sony PS2 games.
+
 _〇_VAG#Audio format used in many Sony PS2 games.
VC-1 test bitstream X X
+
〇_〇_VC-1 test bitstream#
Vidvox Hap X X
+
〇_〇_Vidvox Hap#
Vivo X
+
 _〇_Vivo#
VPK X Audio format used in Sony PS games.
+
 _〇_VPK#Audio format used in Sony PS games.
WAV X X
+
〇_〇_WAV#
WavPack X X
+
〇_〇_WavPack#
WebM X X
+
〇_〇_WebM#
Windows Televison (WTV) X X
+
〇_〇_Windows Televison (WTV)
Wing Commander III movie X Multimedia format used in Origin’s Wing Commander III computer game.
+
 _〇_Wing Commander III movie#Multimedia format used in Origin’s Wing Commander III computer game.
Westwood Studios audio X Multimedia format used in Westwood Studios games.
+
 _〇_Westwood Studios audio#Multimedia format used in Westwood Studios games.
Westwood Studios VQA X Multimedia format used in Westwood Studios games.
+
 _〇_Westwood Studios VQA#Multimedia format used in Westwood Studios games.
Wideband Single-bit Data (WSD) X
+
 _〇_Wideband Single-bit Data (WSD)
WVE X
+
 _〇_WVE#
XMV X Microsoft video container used in Xbox games.
+
 _〇_XMV#Microsoft video container used in Xbox games.
XVAG X Audio format used on the PS3.
+
 _〇_XVAG#Audio format used on the PS3.
xWMA X Microsoft audio container used by XAudio 2.
+
 _〇_xWMA#Microsoft audio container used by XAudio 2.
eXtended BINary text (XBIN) X
+
 _〇_eXtended BINary text (XBIN)
YUV4MPEG pipe X X
+
〇_〇_YUV4MPEG pipe#
Psygnosis YOP X
+
 _〇_Psygnosis YOP#
X means that the feature in that column (encoding / decoding) is supported.
+
 
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2020年11月19日 (木) 00:00時点における版



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