⧅ffmpeg 全てのエンコード(ファイル生成)・デコード(ファイル読み込み)可能なファイル形式のソースを表示
新しいページはコチラ
移動:
案内
,
検索
== '''概要''' == もの凄い数のファイル形式が生成できたり、読み取りできたりするffmpeg。どうなってんの?そんなに全てのファイルを網羅したプログラミングって出来るもんなの?凄すぎるっていうリストです。画像と音声と動画ファイルがエンコード・デコード出来ます。 ひとつ、豆知識なんですけど、デコード(読み込み)したら編集しやすい可逆ロスレス(情報の欠落が起こらない非圧縮)形式に変換されます。例えばjpgならbitmapに変換されてメモリやハードディスクに展開されます。この展開された情報に対して編集をします。圧縮されたまま編集することは、ほとんど無いです。すくなくとも編集する部分に関しては圧縮を解除するデコードされた状態になっています。 音声ファイルなら波形ファイルそのものであるwavファイルのような形式に。動画の場合は音声ファイルと動画ファイルがそれぞれの圧縮形式でコンテナと呼ばれる箱のようなものにまとめる規格に収めて使います。なので、コンテナを解釈して、音声ファイルをwavファイルのようなものにし、動画は映像表示のハードウェアが理解できる形式に変換された状態になります。コンテナでは、音声と動画でデータの時間軸において、可変圧縮率が適用されていることで、データ量だけで時間を制御できないためズレが生じないような仕組みがあったりします。そこまでややこしくしてでも圧縮する動画情報処理。凄いことなんだけど、迷走しまくってきました。今後も混沌とした動画ファイル形式が渦を巻いていく事だと思います。 ffmpegのファイル形式を見ると、どれだけの人が圧縮のメカニズムを考えてきたか?そして、私の考えた圧縮方法が世界一だから標準であるべきだ!いや、標準じゃなくても私の考えたやつの方がすげぇからな!いや、そんなにソフトウェア著作権とか言うなら自分で作るわ!と争ってきたのだと思います。その結果がコレです。OSが乱立するのと同じだと思えばよいです。すべては自由競争なのです。複雑化していくのは仕方のないことです。いろんな味の料理屋さんがあるのと同じです。一番、オーソドックスな味はコレっていう感じのを決めているだけ、情報処理技術の機関は取り仕切っているなと思う。 ==='''画像形式'''=== <syntaxhighlight2 lang="text"> </syntaxhighlight2> ==='''オーディオ形式'''=== <syntaxhighlight2 lang="text"> _〇_8SVX exponential# _〇_8SVX fibonacci# 〇_〇_AAC#encoding supported through internal encoder and external library libfdk-aac 拡張機能導入でエンコード対応 ◎_$_AAC+#encoding supported through external library libfdk-aac 拡張機能導入でエンコード応対 デコードが整数のみバージョン対応 $_$_AC-3#エンコード、デコード共に整数のみバージョン対応 _〇_ACELP.KELVIN# _〇_ADPCM 4X Movie# _〇_ADPCM Yamaha AICA# _〇_ADPCM AmuseGraphics Movie# 〇_〇_ADPCM Argonaut Games# _〇_ADPCM CDROM XA# _〇_ADPCM Creative Technology#16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2 _〇_ADPCM Electronic Arts#Used in various EA titles. _〇_ADPCM Electronic Arts Maxis CDROM XS#Used in Sim City 3000. _〇_ADPCM Electronic Arts R1# _〇_ADPCM Electronic Arts R2# _〇_ADPCM Electronic Arts R3# _〇_ADPCM Electronic Arts XAS# 〇_〇_ADPCM G.722# 〇_〇_ADPCM G.726# 〇_〇_ADPCM IMA AMV#Used in AMV files _〇_ADPCM IMA Cunning Developments# _〇_ADPCM IMA Electronic Arts EACS# _〇_ADPCM IMA Electronic Arts SEAD# _〇_ADPCM IMA Funcom# 〇_〇_ADPCM IMA High Voltage Software ALP# 〇_〇_ADPCM IMA QuickTime# 〇_〇_ADPCM IMA Simon & Schuster Interactive# 〇_〇_ADPCM IMA Ubisoft APM# _〇_ADPCM IMA Loki SDL MJPEG# 〇_〇_ADPCM IMA WAV# _〇_ADPCM IMA Westwood# _〇_ADPCM ISS IMA#Used in FunCom games. _〇_ADPCM IMA Dialogic# _〇_ADPCM IMA Duck DK3#Used in some Sega Saturn console games. _〇_ADPCM IMA Duck DK4#Used in some Sega Saturn console games. _〇_ADPCM IMA Radical# 〇_〇_ADPCM Microsoft# 〇_〇_ADPCM MS IMA# _〇_ADPCM Nintendo Gamecube AFC# _〇_ADPCM Nintendo Gamecube DTK# _〇_ADPCM Nintendo THP# _〇_ADPCM Playstation# 〇_〇_ADPCM QT IMA# 〇_〇_ADPCM SEGA CRI ADX#Used in Sega Dreamcast games. 〇_〇_ADPCM Shockwave Flash# _〇_ADPCM Sound Blaster Pro 2-bit# _〇_ADPCM Sound Blaster Pro 2.6-bit# _〇_ADPCM Sound Blaster Pro 4-bit# _〇_ADPCM VIMA#Used in LucasArts SMUSH animations. _〇_ADPCM Westwood Studios IMA#Used in Westwood Studios games like Command and Conquer. 〇_〇_ADPCM Yamaha# _〇_ADPCM Zork# ◎_〇_AMR-NB#encoding supported through external library libopencore-amrnb 拡張機能導入でエンコード対応 ◎_〇_AMR-WB#encoding supported through external library libvo-amrwbenc 拡張機能導入でエンコード対応 _〇_Amazing Studio PAF Audio# 〇_〇_Apple lossless audio#QuickTime fourcc ’alac’ 〇_〇_aptX#Used in Bluetooth A2DP 〇_〇_aptX HD#Used in Bluetooth A2DP _〇_ATRAC1# _〇_ATRAC3# _〇_ATRAC3+# _〇_ATRAC9# _〇_Bink Audio#Used in Bink and Smacker files in many games. _◎_CELT#decoding supported through external library libcelt 拡張機能導入でデコード ◎_◎_codec2#en/decoding supported through external library libcodec2 拡張機能導入でエンコード、デコード対応 _〇_CRI HCA# _〇_Delphine Software International CIN audio#Codec used in Delphine Software International games. _〇_Digital Speech Standard - Standard Play mode (DSS SP)# _〇_Discworld II BMV Audio# _〇_COOK#All versions except 5.1 are supported. 〇_〇_DCA (DTS Coherent Acoustics)#supported extensions: XCh, XXCH, X96, XBR, XLL, LBR (partially) _〇_Dolby E# _〇_DPCM Gremlin# 〇_〇_DPCM id RoQ#Used in Quake III, Jedi Knight 2 and other computer games. _〇_DPCM Interplay#Used in various Interplay computer games. _〇_DPCM Squareroot-Delta-Exact#Used in various games. _〇_DPCM Sierra Online#Used in Sierra Online game audio files. _〇_DPCM Sol# _〇_DPCM Xan#Used in Origin’s Wing Commander IV AVI files. _〇_DPCM Xilam DERF# _〇_DSD (Direct Stream Digital), least significant bit first# _〇_DSD (Direct Stream Digital), most significant bit first# _〇_DSD (Direct Stream Digital), least significant bit first, planar# _〇_DSD (Direct Stream Digital), most significant bit first, planar# _〇_DSP Group TrueSpeech# _〇_DST (Direct Stream Transfer)# _〇_DV audio# 〇_〇_Enhanced AC-3# _〇_EVRC (Enhanced Variable Rate Codec)# 〇_$_FLAC (Free Lossless Audio Codec)#デコードに整数のみバージョン対応 〇_〇_G.723.1# _〇_G.729# ◎_〇_GSM#encoding supported through external library libgsm 拡張機能導入でエンコード対応 ◎_〇_GSM Microsoft variant#encoding supported through external library libgsm 拡張機能導入でエンコード対応 _〇_IAC (Indeo Audio Coder)# ◎_◎_iLBC (Internet Low Bitrate Codec)#encoding and decoding supported through external library libilbc 拡張機能導入でエンコード、デコード対応 _〇_IMC (Intel Music Coder)# _〇_Interplay ACM# _〇_MACE (Macintosh Audio Compression/Expansion) 3:1# _〇_MACE (Macintosh Audio Compression/Expansion) 6:1# 〇_〇_MLP (Meridian Lossless Packing)#Used in DVD-Audio discs. _〇_Monkey’s Audio# _$_MP1 (MPEG audio layer 1)#デコードに整数のみバージョン対応 $_$_MP2 (MPEG audio layer 2)#encoding supported also through external library TwoLAME エンコード、デコード共に整数のみバージョン対応 ◎_$_MP3 (MPEG audio layer 3)#encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported 拡張機能導入でエンコード対応 デコードに整数のみバージョン対応 _〇_MPEG-4 Audio Lossless Coding (ALS)# _〇_Musepack SV7# _〇_Musepack SV8# 〇_〇_Nellymoser Asao# _〇_On2 AVC (Audio for Video Codec)# ◎_〇_Opus#encoding supported through external library libopus 拡張機能導入でエンコード対応 〇_〇_PCM A-law# 〇_〇_PCM mu-law# 〇_〇_PCM Archimedes VIDC# 〇_〇_PCM signed 8-bit planar# 〇_〇_PCM signed 16-bit big-endian planar# 〇_〇_PCM signed 16-bit little-endian planar# 〇_〇_PCM signed 24-bit little-endian planar# 〇_〇_PCM signed 32-bit little-endian planar# 〇_〇_PCM 32-bit floating point big-endian# 〇_〇_PCM 32-bit floating point little-endian# 〇_〇_PCM 64-bit floating point big-endian# 〇_〇_PCM 64-bit floating point little-endian# 〇_〇_PCM D-Cinema audio signed 24-bit# 〇_〇_PCM signed 8-bit# 〇_〇_PCM signed 16-bit big-endian# 〇_〇_PCM signed 16-bit little-endian# 〇_〇_PCM signed 24-bit big-endian# 〇_〇_PCM signed 24-bit little-endian# 〇_〇_PCM signed 32-bit big-endian# 〇_〇_PCM signed 32-bit little-endian# _〇_PCM signed 16/20/24-bit big-endian in MPEG-TS# 〇_〇_PCM unsigned 8-bit# 〇_〇_PCM unsigned 16-bit big-endian# 〇_〇_PCM unsigned 16-bit little-endian# 〇_〇_PCM unsigned 24-bit big-endian# 〇_〇_PCM unsigned 24-bit little-endian# 〇_〇_PCM unsigned 32-bit big-endian# 〇_〇_PCM unsigned 32-bit little-endian# _〇_QCELP / PureVoice# _〇_QDesign Music Codec 1# _〇_QDesign Music Codec 2#There are still some distortions. 〇_〇_RealAudio 1.0 (14.4K)#Real 14400 bit/s codec _〇_RealAudio 2.0 (28.8K)#Real 28800 bit/s codec $_〇_RealAudio 3.0 (dnet)#Real low bitrate AC-3 codec エンコードに整数のみバージョン対応 _〇_RealAudio Lossless# _〇_RealAudio SIPR / ACELP.NET# 〇_〇_SBC (low-complexity subband codec)#Used in Bluetooth A2DP _〇_Shorten# _〇_Sierra VMD audio#Used in Sierra VMD files. _〇_Smacker audio# 〇_〇_SMPTE 302M AES3 audio# 〇_〇_Sonic#experimental codec 〇_〇_Sonic lossless#experimental codec ◎_◎_Speex#supported through external library libspeex 拡張機能導入でエンコード、デコード対応 _〇_TAK (Tom’s lossless Audio Kompressor)# 〇_〇_True Audio (TTA)# 〇_〇_TrueHD#Used in HD-DVD and Blu-Ray discs. _〇_TwinVQ (VQF flavor)# _〇_VIMA#Used in LucasArts SMUSH animations. ◎_〇_Vorbis#A native but very primitive encoder exists. 拡張機能導入でエンコード対応 _〇_Voxware MetaSound# 〇_〇_WavPack# _〇_Westwood Audio (SND1)# 〇_〇_Windows Media Audio 1# 〇_〇_Windows Media Audio 2# _〇_Windows Media Audio Lossless# _〇_Windows Media Audio Pro# _〇_Windows Media Audio Voice# _〇_Xbox Media Audio 1# _〇_Xbox Media Audio 2# </syntaxhighlight2> ==='''ファイル形式'''=== <syntaxhighlight2 lang="text"> E_D_Type#Comments _〇_3dostr# _〇_4xm#4X Technologies format, used in some games. _〇_8088flex TMV# _〇_AAX#Audible Enhanced Audio format, used in audiobooks. _〇_AA#Audible Format 2, 3, and 4, used in audiobooks. _〇_ACT Voice#contains G.729 audio 〇_〇_Adobe Filmstrip# 〇_〇_Audio IFF (AIFF)# _〇_American Laser Games MM#Multimedia format used in games like Mad Dog McCree. 〇_〇_3GPP AMR# _〇_Amazing Studio Packed Animation File#Multimedia format used in game Heart Of Darkness. _〇_Apple HTTP Live Streaming# _〇_Artworx Data Format# _〇_Interplay ACM#Audio only format used in some Interplay games. _〇_ADP#Audio format used on the Nintendo Gamecube. _〇_AFC#Audio format used on the Nintendo Gamecube. _〇_ADS/SS2#Audio format used on the PS2. 〇_〇_APNG# 〇_〇_ASF# 〇_〇_AST#Audio format used on the Nintendo Wii. 〇_〇_AVI# _〇_AviSynth# _〇_AVR#Audio format used on Mac. _〇_AVS#Multimedia format used by the Creature Shock game. _〇_Beam Software SIFF#Audio and video format used in some games by Beam Software. _〇_Bethesda Softworks VID#Used in some games from Bethesda Softworks. _〇_Binary text# _〇_Bink#Multimedia format used by many games. _〇_Bitmap Brothers JV#Used in Z and Z95 games. _〇_Brute Force & Ignorance#Used in the game Flash Traffic: City of Angels. _〇_BFSTM#Audio format used on the Nintendo WiiU (based on BRSTM). _〇_BRSTM#Audio format used on the Nintendo Wii. 〇_〇_BWF# 〇_〇_codec2 (raw)#Must be given -mode format option to decode correctly. 〇_〇_codec2 (.c2 files)#Contains header with version and mode info, simplifying playback. 〇_〇_CRI ADX#Audio-only format used in console video games. _〇_CRI AIX# _〇_CRI HCA#Audio-only format used in console video games. _〇_Discworld II BMV# _〇_Interplay C93#Used in the game Cyberia from Interplay. _〇_Delphine Software International CIN#Multimedia format used by Delphine Software games. _〇_Digital Speech Standard (DSS)# _〇_CD+G#Video format used by CD+G karaoke disks _〇_Phantom Cine# _〇_Commodore CDXL#Amiga CD video format 〇_〇_Core Audio Format#Apple Core Audio Format 〇_ _CRC testing format# 〇_〇_Creative Voice#Created for the Sound Blaster Pro. _〇_CRYO APC#Audio format used in some games by CRYO Interactive Entertainment. 〇_〇_D-Cinema audio# _〇_Deluxe Paint Animation# _〇_DCSTR# _〇_DFA#This format is used in Chronomaster game _〇_DirectDraw Surface# _〇_DSD Stream File (DSF)# 〇_〇_DV video# _〇_DXA#This format is used in the non-Windows version of the Feeble Files game and different game cutscenes repacked for use with ScummVM. _〇_Electronic Arts cdata# _〇_Electronic Arts Multimedia#Used in various EA games; files have extensions like WVE and UV2. _〇_Ensoniq Paris Audio File# 〇_〇_FFM (FFserver live feed)# 〇_〇_Flash (SWF)# 〇_〇_Flash 9 (AVM2)#Only embedded audio is decoded. _〇_FLI/FLC/FLX animation#.fli/.flc files 〇_〇_Flash Video (FLV)#Macromedia Flash video files 〇_ _framecrc testing format# _〇_FunCom ISS#Audio format used in various games from FunCom like The Longest Journey. 〇_〇_G.723.1# _〇_G.726#Both left- and right-justified. 〇_〇_G.729 BIT# _〇_G.729 raw# _〇_GENH#Audio format for various games. 〇_〇_GIF Animation# 〇_〇_GXF#General eXchange Format SMPTE 360M, used by Thomson Grass Valley playout servers. _〇_HNM#Only version 4 supported, used in some games from Cryo Interactive _〇_iCEDraw File# 〇_〇_ICO#Microsoft Windows ICO _〇_id Quake II CIN video# 〇_〇_id RoQ#Used in Quake III, Jedi Knight 2 and other computer games. 〇_〇_IEC61937 encapsulation# _〇_IFF#Interchange File Format _〇_IFV#A format used by some old CCTV DVRs. 〇_〇_iLBC# _〇_Interplay MVE#Format used in various Interplay computer games. _〇_Iterated Systems ClearVideo#I-frames only _〇_IV8#A format generated by IndigoVision 8000 video server. 〇_〇_IVF (On2)#A format used by libvpx _〇_Internet Video Recording# 〇_〇_IRCAM# 〇_〇_LATM# _〇_LMLM4#Used by Linux Media Labs MPEG-4 PCI boards _〇_LOAS#contains LATM multiplexed AAC audio 〇_〇_LRC# _〇_LVF# _〇_LXF#VR native stream format, used by Leitch/Harris’ video servers. _〇_Magic Lantern Video (MLV)# 〇_〇_Matroska# 〇_ _Matroska audio# 〇_〇_FFmpeg metadata#Metadata in text format. _〇_MAXIS XA#Used in Sim City 3000; file extension .xa. _〇_MCA#Used in some games from Capcom; file extension .mca. _〇_MD Studio# _〇_Metal Gear Solid: The Twin Snakes# _〇_Megalux Frame#Used by Megalux Ultimate Paint _〇_Mobotix .mxg# _〇_Monkey’s Audio# _〇_Motion Pixels MVI# 〇_〇_MOV/QuickTime/MP4#3GP, 3GP2, PSP, iPod variants supported 〇_〇_MP2# 〇_〇_MP3# 〇_〇_MPEG-1 System#muxed audio and video, VCD format supported 〇_〇_MPEG-PS (program stream)#also known as?VOB?file, SVCD and DVD format supported 〇_〇_MPEG-TS (transport stream)#also known as DVB Transport Stream 〇_〇_MPEG-4#MPEG-4 is a variant of QuickTime. _〇_MSF#Audio format used on the PS3. _〇_Mirillis FIC video#No cursor rendering. _〇_MIDI Sample Dump Standard# 〇_ _MIME multipart JPEG# _〇_MSN TCP webcam#Used by MSN Messenger webcam streams. _〇_MTV# _〇_Musepack# _〇_Musepack SV8# 〇_〇_Material eXchange Format (MXF)#SMPTE 377M, used by D-Cinema, broadcast industry. 〇_〇_Material eXchange Format (MXF), D-10 Mapping#SMPTE 386M, D-10/IMX Mapping. _〇_NC camera feed#NC (AVIP NC4600) camera streams _〇_NIST SPeech HEader REsources# _〇_Computerized Speech Lab NSP# _〇_NTT TwinVQ (VQF)#Nippon Telegraph and Telephone Corporation TwinVQ. _〇_Nullsoft Streaming Video# _〇_NuppelVideo# 〇_〇_NUT#NUT Open Container Format 〇_〇_Ogg# _〇_Playstation Portable PMP# _〇_Portable Voice Format# _〇_TechnoTrend PVA#Used by TechnoTrend DVB PCI boards. _〇_QCP# 〇_〇_raw ADTS (AAC)# 〇_〇_raw AC-3# _〇_raw AMR-NB# _〇_raw AMR-WB# 〇_〇_raw aptX# 〇_〇_raw aptX HD# 〇_〇_raw Chinese AVS video# 〇_〇_raw Dirac# 〇_〇_raw DNxHD# 〇_〇_raw DTS# _〇_raw DTS-HD# 〇_〇_raw E-AC-3# 〇_〇_raw FLAC# _〇_raw GSM# 〇_〇_raw H.261# 〇_〇_raw H.263# 〇_〇_raw H.264# 〇_〇_raw HEVC# _〇_raw Ingenient MJPEG# 〇_〇_raw MJPEG# _〇_raw MLP# _〇_raw MPEG# _〇_raw MPEG-1# _〇_raw MPEG-2# 〇_〇_raw MPEG-4# 〇_ _raw NULL# 〇_〇_raw video# 〇_ _raw id RoQ# 〇_〇_raw SBC# _〇_raw Shorten# _〇_raw TAK# 〇_〇_raw TrueHD# 〇_〇_raw VC-1# 〇_〇_raw PCM A-law# 〇_〇_raw PCM mu-law# 〇_〇_raw PCM Archimedes VIDC# 〇_〇_raw PCM signed 8 bit# 〇_〇_raw PCM signed 16 bit big-endian# 〇_〇_raw PCM signed 16 bit little-endian# 〇_〇_raw PCM signed 24 bit big-endian# 〇_〇_raw PCM signed 24 bit little-endian# 〇_〇_raw PCM signed 32 bit big-endian# 〇_〇_raw PCM signed 32 bit little-endian# 〇_〇_raw PCM signed 64 bit big-endian# 〇_〇_raw PCM signed 64 bit little-endian# 〇_〇_raw PCM unsigned 8 bit# 〇_〇_raw PCM unsigned 16 bit big-endian# 〇_〇_raw PCM unsigned 16 bit little-endian# 〇_〇_raw PCM unsigned 24 bit big-endian# 〇_〇_raw PCM unsigned 24 bit little-endian# 〇_〇_raw PCM unsigned 32 bit big-endian# 〇_〇_raw PCM unsigned 32 bit little-endian# _〇_raw PCM 16.8 floating point little-endian# _〇_raw PCM 24.0 floating point little-endian# 〇_〇_raw PCM floating-point 32 bit big-endian# 〇_〇_raw PCM floating-point 32 bit little-endian# 〇_〇_raw PCM floating-point 64 bit big-endian# 〇_〇_raw PCM floating-point 64 bit little-endian# _〇_RDT# _〇_REDCODE R3D#File format used by RED Digital cameras, contains JPEG 2000 frames and PCM audio. 〇_〇_RealMedia# _〇_Redirector# _〇_RedSpark# _〇_Renderware TeXture Dictionary# _〇_Resolume DXV# _〇_RL2#Audio and video format used in some games by Entertainment Software Partners. _〇_RPL/ARMovie# 〇_〇_Lego Mindstorms RSO# _〇_RSD# 〇_〇_RTMP#Output is performed by publishing stream to RTMP server 〇_〇_RTP# 〇_〇_RTSP# _〇_Sample Dump eXchange# 〇_〇_SAP# _〇_SBG# _〇_SDP# _〇_SER# 〇_〇_Sega FILM/CPK#Used in many Sega Saturn console games. _〇_Silicon Graphics Movie# _〇_Sierra SOL#.sol files used in Sierra Online games. _〇_Sierra VMD#Used in Sierra CD-ROM games. _〇_Smacker#Multimedia format used by many games. 〇_〇_SMJPEG#Used in certain Loki game ports. _〇_SMPTE 337M encapsulation# _〇_Smush#Multimedia format used in some LucasArts games. 〇_〇_Sony OpenMG (OMA)#Audio format used in Sony Sonic Stage and Sony Vegas. _〇_Sony PlayStation STR# 〇_〇_Sony Wave64 (W64)# 〇_〇_SoX native format# 〇_〇_SUN AU format# 〇_〇_SUP raw PGS subtitles# _〇_SVAG#Audio format used in Konami PS2 games. _〇_TDSC# _〇_Text files# _〇_THP#Used on the Nintendo GameCube. _〇_Tiertex Limited SEQ#Tiertex .seq files used in the DOS CD-ROM version of the game Flashback. 〇_〇_True Audio# _〇_VAG#Audio format used in many Sony PS2 games. 〇_〇_VC-1 test bitstream# 〇_〇_Vidvox Hap# _〇_Vivo# _〇_VPK#Audio format used in Sony PS games. 〇_〇_WAV# 〇_〇_WavPack# 〇_〇_WebM# 〇_〇_Windows Televison (WTV)# _〇_Wing Commander III movie#Multimedia format used in Origin’s Wing Commander III computer game. _〇_Westwood Studios audio#Multimedia format used in Westwood Studios games. _〇_Westwood Studios VQA#Multimedia format used in Westwood Studios games. _〇_Wideband Single-bit Data (WSD)# _〇_WVE# _〇_XMV#Microsoft video container used in Xbox games. _〇_XVAG#Audio format used on the PS3. _〇_xWMA#Microsoft audio container used by XAudio 2. _〇_eXtended BINary text (XBIN)# 〇_〇_YUV4MPEG pipe# _〇_Psygnosis YOP# </syntaxhighlight2>
⧅ffmpeg 全てのエンコード(ファイル生成)・デコード(ファイル読み込み)可能なファイル形式
に戻る。
個人用ツール
ログイン
名前空間
ページ
議論
変種
表示
閲覧
ソースを表示
履歴表示
操作
検索
案内
メインページ
コミュニティ・ポータル
最近の出来事
最近の更新
おまかせ表示
ヘルプ
ツールボックス
リンク元
関連ページの更新状況
特別ページ